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	<title>Comments on: Video Game Inspired Paintings</title>
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	<link>http://dorkshelf.com/2009/06/23/video-game-inspired-paintings/</link>
	<description>Comics, Film, Video Games, TV, Music, Toronto</description>
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		<title>By: John</title>
		<link>http://dorkshelf.com/2009/06/23/video-game-inspired-paintings/comment-page-1/#comment-177</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 24 Jun 2009 17:29:33 +0000</pubDate>
		<guid isPermaLink="false">http://dorkshelf.com/?p=2060#comment-177</guid>
		<description>The argument is false. Video games heavily employ hand-painted scenes and characters.  It&#039;s more common with 2D games like Braid for obvious reasons, but it&#039;s also common in 3D games, especially if you expand that to include games that take more of an &#039;artistic&#039; approach, rather than a strictly painterly look and feel.  I&#039;m thinking of games like Flower, for instance, which has a wonderful feel to it.  

Only games that require realism to add shock value to exploding heads are strictly interested in realism per se, particularly as most of them are also science-fiction based thrillers that also require a sense of realism to sell the premise.  

Having said that, there does seem to be a growing trend toward people who like to &#039;vacation&#039; in these games - exploring them to find unique vantage points.  I also backpacked across Fallout 3 (it&#039;s cheaper and safer than doing the same in the real-world Washington DC area), as did several of my gaming friends.</description>
		<content:encoded><![CDATA[<p>The argument is false. Video games heavily employ hand-painted scenes and characters.  It&#8217;s more common with 2D games like Braid for obvious reasons, but it&#8217;s also common in 3D games, especially if you expand that to include games that take more of an &#8216;artistic&#8217; approach, rather than a strictly painterly look and feel.  I&#8217;m thinking of games like Flower, for instance, which has a wonderful feel to it.  </p>
<p>Only games that require realism to add shock value to exploding heads are strictly interested in realism per se, particularly as most of them are also science-fiction based thrillers that also require a sense of realism to sell the premise.  </p>
<p>Having said that, there does seem to be a growing trend toward people who like to &#8216;vacation&#8217; in these games &#8211; exploring them to find unique vantage points.  I also backpacked across Fallout 3 (it&#8217;s cheaper and safer than doing the same in the real-world Washington DC area), as did several of my gaming friends.</p>
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		<title>By: Marie Matthews</title>
		<link>http://dorkshelf.com/2009/06/23/video-game-inspired-paintings/comment-page-1/#comment-176</link>
		<dc:creator>Marie Matthews</dc:creator>
		<pubDate>Wed, 24 Jun 2009 03:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://dorkshelf.com/?p=2060#comment-176</guid>
		<description>daaaaayum! this is fckn awesome! Its super innovative and fun. I&#039;d buy something fa sho.</description>
		<content:encoded><![CDATA[<p>daaaaayum! this is fckn awesome! Its super innovative and fun. I&#8217;d buy something fa sho.</p>
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