Watch Dogs 2 is a much better game than the original, but it arrives at a time when everything else is getting worse.
Co-founder Carl Edwin Michel discusses his efforts to turn Northern Arena into the leading eSports organization in Canada.
What's it like to see Doctor Strange at Cineplex's new 4DX auditorium in Toronto?
The tricks that make Resident Evil great are as effective in 2016 as they were in 1996.
On the eve of his retirement, it's time to reevaluate the career of the most hated man in cinema.
What does it mean when we pass of cyberterrorism as entertainment?
Drinking Quest designer Jason Anarchy is back with a new game about feeling like an imposter.
What should you expect from Sony's new VR headset?
The real world is a lot more fun when you add a bit of fiction.
Telltale's excellent Batman series places the focus on Bruce Wayne instead of Batman.
The annual gala reaffirms the values that brought the Hand Eye Society together in the first place.
Find out what's on Super Mario's Dork Shelf in our interview with voice actor Charles Martinet.
343 Industries Studio Head Dan Ayoub discusses Halo Wars 2, RTS storytelling, and the game's powerful new villain.
Ubisoft's medieval mashup is shaping up to be a dynamic and accessible multiplayer option.
Batman: Arkham VR is a simple detective game that manages to convince you that you're Batman.
Spooky Squid's Miguel Sternberg discusses Russian Subway Dogs and the challenges of Kickstarter.
Studio MDHR's Cuphead offers a unique blend of classic animation and retro gaming.
Smartphone headsets are lowering the barrier to entry and making VR more accessible.