Telltale's excellent Batman series places the focus on Bruce Wayne instead of Batman.
The annual gala reaffirms the values that brought the Hand Eye Society together in the first place.
Find out what's on Super Mario's Dork Shelf in our interview with voice actor Charles Martinet.
343 Industries Studio Head Dan Ayoub discusses Halo Wars 2, RTS storytelling, and the game's powerful new villain.
Ubisoft's medieval mashup is shaping up to be a dynamic and accessible multiplayer option.
Batman: Arkham VR is a simple detective game that manages to convince you that you're Batman.
Spooky Squid's Miguel Sternberg discusses Russian Subway Dogs and the challenges of Kickstarter.
Studio MDHR's Cuphead offers a unique blend of classic animation and retro gaming.
Smartphone headsets are lowering the barrier to entry and making VR more accessible.
Eric sits down with Toronto game developer Benjamin Rivers to discuss the new sci-fi romance adventure Alone With You.
Despite a lackluster season finale, the slasher spinoff is frightening because it remains grounded in reality.
What does it mean when a game studio makes a game you're not expecting?
Observations and impressions from the first few hours of the massive No Man's Sky.
Abetted by director David Ayer, the actor's method approach to The Joker helps explain where Suicide Squad went awry.
Eric and Peter Counter discuss Ghostbusters, Stranger Things, and the Pokemon GO phenomenon.
Forget the movie. Activision's $65 pile of garbage is truly insulting to Ghostbusters fans.
Eric and Jon discuss Gone Home, Resident Evil 7: Beginning Hour, and the fragmented games journalism landscape.
Forget the tech buzz. Here are some practical applications of virtual reality that you should actually care about.