A chase scene is more exciting when the audience knows why it's happening.
Console exclusives are a relic of the past that deserves to be abandoned.
Assassin's Creed Unity is a video game hidden beneath a pile of intrusive microtransactions.
The semi-annual independent gaming marketplace returns to Toronto on Saturday.
On the narrative tension between gameplay and setting.
Ubisoft's Paris is designed to make you feel like an Assassin.
Last week's launch event inadvertently demonstrated the potential for gaming and live performance.
Bigger is not always better when it comes to entertainment.
The gaming press needs to stop allowing publishers to dictate the terms of engagement.
We shouldn't wait for corporate approval before revisiting old favorites.
The festival of writerly games returns to the Toronto Reference Library on Saturday.
What does an RPG look like when the villain is allowed to win?
A ghastly, delicious serving of horror.
Drinking Quest creator Jason Anarchy on game design and the art of questing responsibly.
A look at some of the best games from this weekend's Pop-Up Arcade.
A bittersweet goodbye to one of Toronto's most memorable gaming events.
#gamergate is a hate campaign. It's time to put it to an end.
Everything you need to know about Gamercamp's final weekend.