Ubisoft's Paris is designed to make you feel like an Assassin.
Last week's launch event inadvertently demonstrated the potential for gaming and live performance.
Bigger is not always better when it comes to entertainment.
The gaming press needs to stop allowing publishers to dictate the terms of engagement.
We shouldn't wait for corporate approval before revisiting old favorites.
The festival of writerly games returns to the Toronto Reference Library on Saturday.
What does an RPG look like when the villain is allowed to win?
A ghastly, delicious serving of horror.
Drinking Quest creator Jason Anarchy on game design and the art of questing responsibly.
A look at some of the best games from this weekend's Pop-Up Arcade.
A bittersweet goodbye to one of Toronto's most memorable gaming events.
#gamergate is a hate campaign. It's time to put it to an end.
Everything you need to know about Gamercamp's final weekend.
In honour of Thanksgiving, here are some of the games we're thankful for.
Exploring the selective application of history in Assassin's Creed: Unity.
Double Fine and Blizzard should both have the freedom to make mistakes.
The recent sale of Mojang indicates that the industry is now focused on the next generation of players.
After a generation of Gears of War and Halo, Microsoft is finally starting to diversify with the Xbox One.