Eric Weiss

Eric is a Toronto-based writer, gamer, and general appreciator of geek culture.

Meet Bit Bazaar, TCAF’s Physical Digital Games Marketplace

May 10, 2013

Last year, the organizers of the Toronto Comics Arts Festival (TCAF) began carving out a space for video games with the inaugural Comics vs. Games display. It went so well that they’re continuing the trend in 2013, filling out Comics vs. Games 2 with new panels, new collaborations, and – perhaps most importantly – a new location for the inaugural Bit Bazaar. Continue reading

Tags: , , , , , , , , , , , , , , ,

Indiegogo, Integrity, and Game Jam: The Documentary

April 22, 2013

What’s going on with Game Jam: The Documentary? Dork Shelf’s Eric Weiss talks to director Troy Morrissey to get some answers. Continue reading

Tags: , , , , , , , , , , , , , , ,

Guacamelee! Review

April 9, 2013

These days, most games billed as Metroidvania don’t live up to the moniker. Enter Guacamelee!, an excellent Mexican-themed brawler that oozes 2D authenticity. The latest offering from Toronto’s DrinkBox Studios maximizes the Metroidvania concept with tight combat, intricate level design, and a colourful aesthetic that reminds players that more is not necessarily better. Continue reading

Tags: , , , , , , , , , , , , , ,

Thought Bubble: A Gamer’s Thank You to Roger Ebert

April 5, 2013

Given Roger Ebert’s well-publicized opinions about gaming’s (lack of) potential as an art form, some might find it strange to eulogize him in the context of video games. Personally, I think it’s important. While the many accounts of his unrivaled contributions to film are obviously well-deserved, Ebert had far more to offer the world than a couple of thumbs up or down. Continue reading

Tags: , , , , , ,

Thought Bubble: God of War: Ascension

April 3, 2013

Dork Shelf writer Eric Weiss shares his thoughts on what makes a video game replayable after essentially replaying God of War for the fourth time on a console with Ascension. Continue reading

Tags: , , , , , , , , , , ,

Interview: Patrick Moran discusses Game On 2.0

March 18, 2013

When you walk into the Game On 2.0 exhibit at the Ontario Science Centre, the first thing you’ll notice is a massive projection of PONG. That’s to be expected. The new gallery chronicles the history of video games and PONG is doubtlessly one of the originals. Continue reading

Tags: , , , , , , , , , , , , , , , , , ,

Interview: John Palamarchuk talks God of War: Ascension

March 12, 2013

How do you top one of the most violently spectacular trilogies in gaming? The Sony Santa Monica Lead Environment Artist discusses his team’s creative approach to God of War: Ascension and the challenge of staying relevant while reintroducing Kratos to another generation of gamers. Continue reading

Tags: , , , , , , , , , , ,
1

Gallery: Game On 2.0

March 9, 2013

This weekend, the Ontario Science Centre launches Game On 2.0, an extensive exhibition and celebration of all things video games, and Dork Shelf got a sneak peek at the 150-plus (playable!) games on display. Continue reading

Tags: , , , , , , , , , , , , , , , ,

Metal Gear Rising: Revengeance Preview

February 5, 2013

Fans of Metal Gear Solid and third-person action have a lot to look forward to with Revengeance, with a few noteworthy caveats. Continue reading

Tags: , , , , , , , , , ,

Thought Bubble: A Eulogy for Silicon Knights

January 30, 2013

R.I.P. Silicon Knights — a writer’s reasons for taking the funeral approach with the troubled Ontario game studio. Continue reading

Tags: , , , , , , , , , , , , , , , , ,

News Shelf: 11/01/13

January 11, 2013

And now, all the game news that’s fit to print. IGF announces finalists, Nvidia debuts a handheld device, Sony clamps down on used games, Zynga gets a TV show, THQ continues to have a hard time even in bankruptcy, and Toronto reveals itself as Raccoon City! Continue reading

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , ,

Interview: Zed.TO co-founder Trevor Haldenby

December 12, 2012

Zed.TO co-founder Trevor Haldenby gives Dork Shelf a behind-the-scenes look into the interactive elements that made ByoLogyc: Retreat such a fascinating endeavour. Also, zombies. Continue reading

Tags: , , , , , ,
4

Thought Bubble: The Wii U and the Trouble with Triple-A

November 20, 2012

The Wii U has finally arrived. Now that the first reviews are trickling in, we want to explore what the first crop of games tell us about the Wii U’s potential as a hardcore and mainstream gaming platform. Continue reading

Tags: , , , , , , , , , , , , , ,
1

Gamercamp: No Quarter with Charles Pratt and Matt Parker

November 16, 2012

Here’s a crazy question: What if – just what if – the current generation of indie game developers were also the future generation of indie rockers, touring the country hitting local bars and selling custom game equipment out of the back of VW vans for $15 a pop? Continue reading

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
1

Assassin’s Creed III Review

November 15, 2012

Assassin’s Creed III is an excellent game. It might even be a great game, depending on how you define that amorphous notion of ‘greatness.’ Explaining why, however, is a trickier proposition that may depend entirely on your own idiosyncratic interpretation of Americana. Continue reading

Tags: , , , , , , , , , , , , , , , , , , , , , ,

Zed.TO presents
ByoLogyc: Retreat

October 31, 2012

Ever wanted to have a company picnic with the Umbrella Corporation? Zed.TO has you covered with ByoLogyc: Retreat. Continue reading

Tags: , , , , , , , , , ,
2

Interview: Anna Anthropy

October 26, 2012

The Bay Area-based jack-of-all-digital-trades and indie game developer is pushing for greater diversity in games. Continue reading

Tags: , , , , , , , , , , , , , , , , , , ,

Interview: Ubisoft scriptwriter Jill Murray

October 24, 2012

Assassin’s Creed III: Liberation scriptwriter Jill Murray sits down with Dork Shelf for a Q&A about Ubisoft’s upcoming Vita game. Continue reading

Tags: , , , , ,