Eric and Jon try to figure out what makes a game memorable in episode 5 of The WhaleCast.
We speak with the developers of Mouffe, the only video game played with a blanket in a tent.
The spirit of a beloved MMO lives on thanks to the dedication of its fans.
Kill Shakespeare co-creator Conor McCreery discusses the lessons learned during the transition from comic book to board game.
We already know what kinds of characters become amiibos. That's why these would be genuinely surprising.
Forcing every game to have a male protagonist is tedious rather than profitable.
An emulator is usually not the best way to experience a classic video game.
Shadowrun: Dragonfall forces players to choose between the system and the story.
A chase scene is more exciting when the audience knows why it's happening.
Console exclusives are a relic of the past that deserves to be abandoned.
Assassin's Creed Unity is a video game hidden beneath a pile of intrusive microtransactions.
The semi-annual independent gaming marketplace returns to Toronto on Saturday.
On the narrative tension between gameplay and setting.
Ubisoft's Paris is designed to make you feel like an Assassin.
Last week's launch event inadvertently demonstrated the potential for gaming and live performance.
Bigger is not always better when it comes to entertainment.
The gaming press needs to stop allowing publishers to dictate the terms of engagement.
We shouldn't wait for corporate approval before revisiting old favorites.