“I don’t want to be a male online. I just want to be me.” Vancouver's Kimberly Voll hopes to bring change with this weekend's game jam, iamagamer, featuring strong female protagonists.
The verdict is in. Sony won, Microsoft lost, Nintendo stayed the course and we can all go home because Jack Tretton dropped the microphone. If only it were that simple.
Benjamin Rivers may have released his hit horror adventure game Home last year, but the work has been far from over for this Toronto-based indie developer.
Last year, the organizers of the Toronto Comics Arts Festival (TCAF) began carving out a space for video games with the inaugural Comics vs. Games display. It went so well that they’re continuing the trend in 2013, filling out Comics vs. Games 2 with new panels, new collaborations, and – perhaps most importantly – a new location for the inaugural Bit Bazaar.
What's going on with Game Jam: The Documentary? Dork Shelf's Eric Weiss talks to director Troy Morrissey to get some answers.
These days, most games billed as Metroidvania don’t live up to the moniker. Enter Guacamelee!, an excellent Mexican-themed brawler that oozes 2D authenticity. The latest offering from Toronto’s DrinkBox Studios maximizes the Metroidvania concept with tight combat, intricate level design, and a colourful aesthetic that reminds players that more is not necessarily better.
Given Roger Ebert’s well-publicized opinions about gaming’s (lack of) potential as an art form, some might find it strange to eulogize him in the context of video games. Personally, I think it’s important. While the many accounts of his unrivaled contributions to film are obviously well-deserved, Ebert had far more to offer the world than a couple of thumbs up or down.
Dork Shelf writer Eric Weiss shares his thoughts on what makes a video game replayable after essentially replaying God of War for the fourth time on a console with Ascension.
When you walk into the Game On 2.0 exhibit at the Ontario Science Centre, the first thing you’ll notice is a massive projection of PONG. That’s to be expected. The new gallery chronicles the history of video games and PONG is doubtlessly one of the originals.
How do you top one of the most violently spectacular trilogies in gaming? The Sony Santa Monica Lead Environment Artist discusses his team’s creative approach to God of War: Ascension and the challenge of staying relevant while reintroducing Kratos to another generation of gamers.
This weekend, the Ontario Science Centre launches Game On 2.0, an extensive exhibition and celebration of all things video games, and Dork Shelf got a sneak peek at the 150-plus (playable!) games on display.
Fans of Metal Gear Solid and third-person action have a lot to look forward to with Revengeance, with a few noteworthy caveats.
R.I.P. Silicon Knights -- a writer's reasons for taking the funeral approach with the troubled Ontario game studio.
And now, all the game news that’s fit to print. IGF announces finalists, Nvidia debuts a handheld device, Sony clamps down on used games, Zynga gets a TV show, THQ continues to have a hard time even in bankruptcy, and Toronto reveals itself as Raccoon City!
Zed.TO co-founder Trevor Haldenby gives Dork Shelf a behind-the-scenes look into the interactive elements that made ByoLogyc: Retreat such a fascinating endeavour. Also, zombies.
The Wii U has finally arrived. Now that the first reviews are trickling in, we want to explore what the first crop of games tell us about the Wii U’s potential as a hardcore and mainstream gaming platform.
Here's a crazy question: What if - just what if - the current generation of indie game developers were also the future generation of indie rockers, touring the country hitting local bars and selling custom game equipment out of the back of VW vans for $15 a pop?
Assassin’s Creed III is an excellent game. It might even be a great game, depending on how you define that amorphous notion of ‘greatness.’ Explaining why, however, is a trickier proposition that may depend entirely on your own idiosyncratic interpretation of Americana.