Posts by Eric Weiss

Assassin’s Creed IV: Black Flag Preview

Ubisoft brought out the palm trees, Jolly Rogers and bottles of rum for a preview of Assassin's Creed IV: Black Flag. Read Eric's initial impressions of the latest game in Ubisoft's flagship series.

Gamercamp set to honour TOJam

Gamercamp will celebrate the Toronto Independent Game Jam at the inaugural Gamercamp Honours Ceremony on Friday, Nov. 1. Do you have any stories about TOJam? Share them using the Twitter hashtag #TOJamXOXO!

Fan Expo 2013: A Geek at the Sports Show

When Fan Expo announced that it was adding sports to the lineup for 2013, it dredged up old stereotypes about jocks battling nerds for schoolyard supremacy. Eric Weiss decided to find out whether the mere presence of baseball cards would attract drunken bleacher bums like All You Can Eat Wings Night at Hooters.

The Fan Expo Gaming Recap

Fan Expo stormed through Toronto to the tune of an estimated 100,000 people over the weekend, and Dork Shelf was there to take in all the sights, sounds, and cosplay on display. Here are a few quick gaming-themed notes from the show floor.

Interview: Kimberly Voll is a Gamer

“I don’t want to be a male online. I just want to be me.” Vancouver's Kimberly Voll hopes to bring change with this weekend's game jam, iamagamer, featuring strong female protagonists.

Meet Bit Bazaar, TCAF’s Physical Digital Games Marketplace

Last year, the organizers of the Toronto Comics Arts Festival (TCAF) began carving out a space for video games with the inaugural Comics vs. Games display. It went so well that they’re continuing the trend in 2013, filling out Comics vs. Games 2 with new panels, new collaborations, and – perhaps most importantly – a new location for the inaugural Bit Bazaar.

Guacamelee! Review

These days, most games billed as Metroidvania don’t live up to the moniker. Enter Guacamelee!, an excellent Mexican-themed brawler that oozes 2D authenticity. The latest offering from Toronto’s DrinkBox Studios maximizes the Metroidvania concept with tight combat, intricate level design, and a colourful aesthetic that reminds players that more is not necessarily better.

Thought Bubble: A Gamer’s Thank You to Roger Ebert

Given Roger Ebert’s well-publicized opinions about gaming’s (lack of) potential as an art form, some might find it strange to eulogize him in the context of video games. Personally, I think it’s important. While the many accounts of his unrivaled contributions to film are obviously well-deserved, Ebert had far more to offer the world than a couple of thumbs up or down.

Thought Bubble: God of War: Ascension

Dork Shelf writer Eric Weiss shares his thoughts on what makes a video game replayable after essentially replaying God of War for the fourth time on a console with Ascension.

Interview: Patrick Moran discusses Game On 2.0

When you walk into the Game On 2.0 exhibit at the Ontario Science Centre, the first thing you’ll notice is a massive projection of PONG. That’s to be expected. The new gallery chronicles the history of video games and PONG is doubtlessly one of the originals.

Interview: John Palamarchuk talks God of War: Ascension

How do you top one of the most violently spectacular trilogies in gaming? The Sony Santa Monica Lead Environment Artist discusses his team’s creative approach to God of War: Ascension and the challenge of staying relevant while reintroducing Kratos to another generation of gamers.