On this episode of Play Dead, Gabby talks with Dan Salvato, the creator of the critically-acclaimed, romance-slash-horror visual novel game Doki Doki Literature Club.
In the season three premiere of Play Dead, Gabby talks with Giant Sparrow Creative Director Ian Dallas about the critically-acclaimed What Remains of Edith Finch.
In the third volume of our R.I.P. compilation episodes, Gabby speaks with Play Dead’s season 2 guests about their most memorable video game deaths.
In this episode, Gabby speaks with Sophia Park and Penelope Evans, the co-creators of Arc Symphony and the recently released LOCALHOST.
Gabby speaks with developer Matt Klimas about the beauty of graveyards and the card game Grim Acres.
In this episode, Gabby speaks with Klaus Lyngeled of Zoink Games about their upcoming games Fe and Flipping Death.
Butterscotch Shenanigans' Sam Coster talks about developing Crashlands after being diagnosed with cancer.
In this special episode, Gabby speaks with all of Play Dead’s Season 2 guests about their most memorable video game deaths.
In this special VR episode, Gabby speaks with EVE: Valkyrie lead designer Andrew Willans and Globes VR creator Kim Koronya about death and empathy in virtual reality.
Gabby speaks with Niamh Schönherr about her upcoming game Sofðu litla tófan mín: A Lullaby (or “Sleep Tight my Little Fox: A Lullaby”), death in Icelandic folklore and ritual, and the connection between food and death.
In this episode, Gabby speaks with Adam Saltsman of Finji Co. about their upcoming game Overland, permadeath design in video games, and what it means to survive the apocalypse.
In this episode, Gabby speaks with Justin Kuiper, the lead writer at Route 59 Games, about how death is used as a mechanic and storytelling device in their upcoming game Necrobarista.
In the season 2 premiere, Gabby talks death and eSports with The Score’s Daniel Rosen and Professional Counter-Strike: GO player Stephanie Harvey.
In this special end of the year episode of Play Dead, Gabby asks several game developers about their most memorable video game deaths, from NPC deaths, to game glitches, to digital reminders of deceased loved ones.
Gabby discusses death in Night in the Woods with game developer and artist Scott Benson.
Gabby discusses purposefulness and permadeath speed runs with game developer Pippin Barr.
Gabby discusses death in children's media with social worker Linda Hochstetler and Sago Sago Art Director Aaron Leighton.
Gabby discusses the death-centric game One Last Cup with Ikonoclast designer Alex Zandra Van Chestein.