A terrible video game deserves a terrible score, even if the gameplay systems work.
This week, Sam and Soha revisit 2013's Bioshock Infinite with its first DLC pack, Burial at Sea, Episode One. The c_ntrollers get into character too, with their Booker and Elizabeth costumes and a bottle (or two) of Arcadia Merlot.
Which games promised the world but fell far short of expectations? Which games earned high critical praise but failed to meet our smell test? Which game most disappointed two of our writers?
Are video games art? Yes. Should we move on? Yes. A guest editorial from Ubisoft Toronto narrative designer Navid Khavari.
Dork Shelf is ready to say goodbye to winter and checked out Xbox's spring game line-up, including BioShock Infinite, Tomb Raider and Gears of War: Judgment.
We spoke with Matt Levitan, director of marketing and public relations for PlayStation Canada, about Sony’s strategy for the upcoming holiday season.
Irrational Games' Bioshock Infinite, the spiritual-but-maybe-not-really sequel to 2007's Bioshock, won multiple Best of E3 awards last month. Now the entire 15-minute demonstration has been posted to the public, and...well, maybe all those journalists and bloggers were right.
Ken Levine and Irrational Games have been busy these past few years. While 2K Marin was hard at work on BioShock 2, the team that made the original game were quietly working on a game of their own: BioShock Infinite. So as you can see it’s not your Big Daddy’s BioShock. “Skyoshock”, as Tycho from […]