E3 still loves a good military shooter, but 2015 gave us a glimpse at a more diverse gaming future.
What's that? E3 is next week? Oh well. We still stand behind every one of these foolproof predictions.
Welcome to episode #1 of The Roundup with Elena & Meg!
These are the meaningful personal connections you make when you first venture into the world of party chat in Call of Duty.
Battlefield: Hardline demonstrates that certain gameplay mechanics don't belong in certain settings.
Eric and Jon talk OlliOlli 2 and Battlefield: Hardline in Episode 13 of the WhaleCast.
The lack of good sales data needlessly clouds the relationship between publishers and consumers.
On the troubling visual similarities between real violence and its simulated counterpart.
The ESA's annual report emphatically disproves the notion that women don't play games.
The Wii U has finally arrived. Now that the first reviews are trickling in, we want to explore what the first crop of games tell us about the Wii U’s potential as a hardcore and mainstream gaming platform.
By asking his students to create analogue versions of video games, OCAD instructor and indie game developer Benjamin Rivers forced them to look at games from a designer’s perspective rather than a player’s. See the results after the jump.
We spoke with Matt Levitan, director of marketing and public relations for PlayStation Canada, about Sony’s strategy for the upcoming holiday season.
While it certainly is one of the most furiously pushed Sony games in a crowded room, in its history Killzone has never seemed to stick with either picky first person shooters or snooty bloggers. Now onto the third iteration, Killzone 3 hopes to finally stop being another brick in the FPS wall but a cornerstone.
The sequel to Call of Duty 4: Modern Warfare; one of the most well-rounded console shooters of the past decade, has its first full trailer. I’m not sure if Call of Duty: Modern Warfare 2 is technically Call of Duty 5—I doubt even developer Infinity Ward is entirely sure about that one—but I can’t wait […]