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<channel>
	<title>Dork Shelf &#187; Fallout: New Vegas</title>
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	<link>http://dorkshelf.com</link>
	<description>Comics, Film, Video Games, TV, Music, Toronto</description>
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		<title>Podcast 4 Season 2 Tweleven</title>
		<link>http://dorkshelf.com/2011/01/12/podcast-4-season-2-tweleven/</link>
		<comments>http://dorkshelf.com/2011/01/12/podcast-4-season-2-tweleven/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 21:36:35 +0000</pubDate>
		<dc:creator>Dork Shelf</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Amnesia: The Dark Descent]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Best of]]></category>
		<category><![CDATA[Black Swan]]></category>
		<category><![CDATA[Captain America]]></category>
		<category><![CDATA[Catherine]]></category>
		<category><![CDATA[Darksiders]]></category>
		<category><![CDATA[Donkey Kong Country Returns]]></category>
		<category><![CDATA[Enter the Void]]></category>
		<category><![CDATA[Fallout: New Vegas]]></category>
		<category><![CDATA[Fragile Dreams]]></category>
		<category><![CDATA[Game of Thrones]]></category>
		<category><![CDATA[Green Lantern]]></category>
		<category><![CDATA[Halo: Reach]]></category>
		<category><![CDATA[ICO]]></category>
		<category><![CDATA[Jackass 3-D]]></category>
		<category><![CDATA[Kirby's Epic Yarn]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Metroid: The Other M]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
		<category><![CDATA[Need for Speed: Hot Pursuit]]></category>
		<category><![CDATA[Ni no Kuni]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Portal 2]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Rubber]]></category>
		<category><![CDATA[Scott Pilgrim vs. the World]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Snakes & Lattes]]></category>
		<category><![CDATA[Split/Second]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>
		<category><![CDATA[Super Meat Boy]]></category>
		<category><![CDATA[The Social Network]]></category>
		<category><![CDATA[Thor]]></category>
		<category><![CDATA[Toy Story 3]]></category>
		<category><![CDATA[Tron: Legacy]]></category>
		<category><![CDATA[True Grit]]></category>
		<category><![CDATA[VVVVVV]]></category>

		<guid isPermaLink="false">http://dorkshelf.com/?p=10549</guid>
		<description><![CDATA[The Shelf rings in the new year by waxing nostalgic about 2010's best and worst games and movies, and talk about what we're looking forward to in 2011. Will and Zack  are joined by Emily and our old friend Lucas  for this best/worst of ought ten show. The episode also has the distinction of being the only podcast you'll ever hear successfully segue between Gaspar Noé's brutal Enter the Void and Pixar's heartwarming Toy Story 3. <a href="http://dorkshelf.com/2011/01/12/podcast-4-season-2-tweleven/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://dorkshelf.com/wordpress/wp-content/uploads//2011/01/Mortal-Kombat.jpg"><img class="aligncenter size-full wp-image-10564" title="Mortal Kombat" src="http://dorkshelf.com/wordpress/wp-content/uploads//2011/01/Mortal-Kombat.jpg" alt="Mortal Kombat" width="600" height="344" /></a></p>
<p>The Shelf rings in the new year by waxing nostalgic about 2010&#8242;s best and worst games and movies, and talk about what we&#8217;re looking forward to  in 2011.<strong> <a href="../../author/will/">Will</a></strong> and <strong><a href="../../author/zack/">Zack</a> </strong>are joined by <strong><a href="http://playbackonline.ca/">Emily</a></strong> and our old friend <strong><a href="http://lucasrizoli.com/">Lucas</a></strong> for this best/worst of ought ten show. The episode also has the distinction of being the only podcast you&#8217;ll ever hear successfully segue between Gaspar Noé&#8217;s brutal <em>Enter the Void</em> and Pixar&#8217;s heartwarming <em>Toy Story 3</em>. To read more of our favourites be sure to check out our recently published <a href="http://dorkshelf.com/tag/best-of/">&#8220;Best of 2010&#8243; lists.</a></p>
<p><strong>What were your favourites of 2010? What are you looking forward to in 2011? Comment and let us know.</strong></p>
<p><strong>Download:</strong> <a href="http://dorkshelf.com/podcast/dorkshelf_podcast_110112.mp3">Dork  Shelf Podcast 4 Season 2 (52 MB, MP3, 1:14:50)</a><strong><br />
Subscribe:</strong> <a href="http://itunes.apple.com/ca/podcast/id408217653">Dork Shelf Podcast on iTunes</a></p>
<p><strong>Listen:</strong> </p>
<p><span id="more-10549"></span><strong>Programme:</strong></p>
<ul>
<li>0:00 — <a href="http://www.last.fm/music/Holy%2520Fuck/_/Super%2520Inuit%2520%28Live%29">“Super Inuit (Live)” by Holy Fuck</a></li>
<li>1:50 — Games of 2010: Snakes &amp; Lattes and obscure board games, <em>Halo: Reach</em>, <em>Darksiders</em>, <em>Red Dead Redemption</em>, <em>Fragile Dreams</em></li>
<li>8:55 — <em>Split/Second</em>, <em>Need for Speed: Hot Pursuit</em>, <em>Super Mario Galaxy 2</em>, <em>Donkey Kong Country Returns</em>, <em>Kirby&#8217;s Epic Yarn</em>, <em>Metroid: The Other M</em></li>
<li>16:00 — <em>Bayonetta</em>, <em>Fallout: New Vegas </em></li>
<li>19:10— Indie Games: <em>Minecraft</em>, <em>Angry Birds</em>, <em>VVVVVV</em>, <em>Super Meat Boy</em>, <em>Limbo</em>, <em>Amnesia: The Dark Descent</em></li>
<li>27:20 — Films of 2010: <em>Enter the Void</em>, <em>Toy Story 3</em>, <em>Scott Pilgrim vs. The World</em></li>
<li>37:46 — <em>The Social Network</em>, <em>Black Swan</em>, <em>Rubber</em>, <em>Jackass 3-D</em>, <em>TRON: Legacy</em>, <em>True Grit</em></li>
<li>51:15 — HBO&#8217;s <em>Game of Thrones</em>, <em>Thor</em>, <em>Green Lantern</em>, <em>Captain America</em></li>
<li>1:01:50 — Hayao Miyazaki&#8217;s <em>Ni no Kuni</em>, <em>Catherine</em>, <em>Ico</em> and <em>Shadow of the Colossus</em> HD</li>
<li>1:06:20 — Nintendo&#8217;s 3DS, <em>Mortal Kombat</em>, <em>Portal 2</em></li>
<li>1:13:00 — Outro</li>
<li>1:14:10 — <a href="http://www.last.fm/music/Birdy%2520Nam%2520Nam/The%2520Parachute%2520Ending">&#8220;The Parachute Ending&#8221; by Birdy Nam Nam</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Best of 2010: Games</title>
		<link>http://dorkshelf.com/2010/12/31/best-of-2010-games/</link>
		<comments>http://dorkshelf.com/2010/12/31/best-of-2010-games/#comments</comments>
		<pubDate>Sat, 01 Jan 2011 02:29:05 +0000</pubDate>
		<dc:creator>Dork Shelf</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Best of]]></category>
		<category><![CDATA[BioShock 2]]></category>
		<category><![CDATA[Dance Central]]></category>
		<category><![CDATA[Donkey Kong Country Returns]]></category>
		<category><![CDATA[Fallout: New Vegas]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[GoldenEye 007]]></category>
		<category><![CDATA[Kirby's Epic Yarn]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[NBA Jam]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>
		<category><![CDATA[Super Meat Boy]]></category>
		<category><![CDATA[Super Street Fighter IV]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://dorkshelf.com/?p=10248</guid>
		<description><![CDATA[We here at the Shelf decided that there was no better way to ring in 2011 than by compiling a list (A list at the end of the year?! What a concept!) of our favourite games of 2010. In an industry regularly dominated by triple A titles and billion dollar publishers, this past year proved to be a breakthrough of sorts for indie gaming. This is not to say that there weren't great blockbuster games this year - there were plenty - or that indie games weren't a forced to be reckoned with in years past. 2010 merely showed us all that good games are good games, period.  <a href="http://dorkshelf.com/2010/12/31/best-of-2010-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>We here at the Shelf decided that there was no better way to ring in 2011 than by compiling a list (<em>A list at the end of the year?!</em> What a concept!) of our favourite games of 2010. In an industry regularly dominated by triple A titles and billion dollar publishers, this past year proved to be a breakthrough of sorts for indie gaming. This is not to say that there weren&#8217;t great blockbuster games this year <em>—</em> there were plenty <em>—</em> or that indie games weren&#8217;t a force to be reckoned with in years past. 2010 merely showed us all that good games are good games, period.</p>
<p>It was a year where you could easily hear <em>Super Meat Boy </em>and <em>Halo: Reach</em> mentioned in the same breath. There were great games to be found on every platform, from the indiest of indie to the most conglomerated of corporate titles. However, like most years only a few of these games will have the distinction of being remembered in the years to come. Here are a few. <strong>- <a href="http://dorkshelf.com/author/will/">Will Perkins</a></strong></p>
<p><a href="http://dorkshelf.com/wordpress/wp-content/uploads//2010/11/Donkey-Kong-Country-Returns-Screen-Shot-1.jpg"><img class="aligncenter size-full wp-image-9730" title="Donkey Kong Country Returns Screen Shot" src="http://dorkshelf.com/wordpress/wp-content/uploads//2010/11/Donkey-Kong-Country-Returns-Screen-Shot-1.jpg" alt="Donkey Kong Country Returns Screen Shot" width="600" height="338" /></a></p>
<p>At E3, Nintendo strutted in a way that disgusted some and enthralled  others. No longer were they pushing gimmicky white apertures but instead  brought out their big guns so quickly and aggressively it made you want  to pull out a cigarette after it was all said and done. Some argued  that it was a cheap way to rally their fan base, I argue that I really  don’t give a shit. <strong><em>Kirby’s Epic Yarn</em></strong>, <em><strong>Super Mario Galaxy 2</strong></em>, <strong><em>Goldeneye</em></strong>,  <em><strong>NBA Jam </strong></em>and <strong><em>Donkey Kong Country Returns</em></strong> may not revolutionize  anything, but they are severely well executed remakes, sequels and  retrospects. <em>DK</em>, <em>NBA Jam</em> and <em>Goldeneye</em> were crafted by folks  who clearly cherish the material they are dealing with. Identifying what  about those titles made them so everlasting, but just leaving it at  that would not have made them stellar, no, they went above the pale by  bringing these gems to the contemporary, adding elements that represent  the modern state of gaming be it through direct mechanics or just  painful attention to creative detail.</p>
<p><em><strong><a href="http://dorkshelf.com/wordpress/wp-content/uploads//2010/12/red-dead-redemption.jpg"><img class="aligncenter size-full wp-image-10279" title="Red Dead Redemption - John Marston" src="http://dorkshelf.com/wordpress/wp-content/uploads//2010/12/red-dead-redemption.jpg" alt="Red Dead Redemption - John Marston" width="600" height="345" /></a></strong></em></p>
<p>Not all of the best was found on the Wii, but it was a nice change of  pace that a lot of it was. For the more conventional ‘next-gen’  entries, we seemed to have a year built upon left fielders. While the  original <em>Red Dead Revolver</em> was a hidden gem, few were prepared for the  magnitude of the follow-up, <em>Red Dead Redemption</em>, a massive western game,  nay, experience, that would have players pinned to a time that’s always  found trouble finding its destiny in the gaming world. The year was  certainly back loaded, many triumphant entries seemed to flop out of  some neglected closet, <em>Enlsaved</em> and <em>Vanquish</em> are two stellar, gorgeous,  if not unassuming action games and <em>Castlevania: Lords of Shadow</em>, while  only kind of a <em>Castlevania</em> game, is still an attractive adventure.  Downloadables shouldn’t be neglected either, with <em>Clandun</em>, <em>Scott  Pilgrim</em>, <em>Super Meat Boy</em>, <em>Chime</em>, <em>Cave Story</em>, <em>After Burner Climax</em>, <em>Pac-Man  Championship Edition DX</em> and <em>Costume Quest</em> letting you game nice without  bothering to put on pants.</p>
<p><a href="http://dorkshelf.com/wordpress/wp-content/uploads//2010/12/DanceCentral.jpg"><img class="aligncenter size-full wp-image-10319" title="Dance Central" src="http://dorkshelf.com/wordpress/wp-content/uploads//2010/12/DanceCentral.jpg" alt="Dance Central" width="600" height="338" /></a></p>
<p>The catch-up played by Sony and Microsoft with Kinect and Move may  have more competent tech to rival the Wii, but the majority of releases  seem like nothing we weren’t getting done before. Sports games, dance  games and fitness games have played maypole with Nintendo in both good  and bad variations. But leave it to the best to at least give us some  reason to hope, or at the very least, drunk dare the hell out of our  closest friends. I mentioned that there is no shortage of dance games,  but <em>Dance Central</em> is the dance game realized, no longer vaguely asking  you to move in certain directions, but entirely challenging you to  contort gestures you hope no one is watching you perform. Only people are  totally, totally watching you. Oh, and the variety of songs is good  too, so. <strong>- <a href="http://dorkshelf.com/author/zack/">Zack Kotzer</a></strong></p>
<p><em><strong>Bioshock 2</strong></em></p>
<p><a href="http://dorkshelf.com/wordpress/wp-content/uploads//2010/12/bioshock2_Bigsister.jpg"><img class="aligncenter size-full wp-image-10280" title="BioShock 2" src="http://dorkshelf.com/wordpress/wp-content/uploads//2010/12/bioshock2_Bigsister.jpg" alt="BioShock 2" width="600" height="334" /></a></p>
<p>Some gamers soured on 2K Marin’s sequel to the 2007 masterpiece, deeming it “too familiar” to the first. But there really isn’t any setting in video games like Rapture, and the second dive below the Atlantic has everything that made the first so impressive and then some. The combat is deeper, hacking is no longer a pain in the butt. The environments are even creepier than in the first (Little Sister Orphanage, I’m looking at you). The kill-or-spare choices are increasingly complex and morally muddled, although the “Saviour” achievement erases the entire idea behind it. And this game’s “oh shit” moment is arguably more emotionally devastating than the first’s. Top it off with the utterly fantastic DLC episode <em>Minerva’s Den</em> and you have one of the best single-player experiences this year. <strong>- <a href="http://dorkshelf.com/author/jonathan/">Jonathan Ore</a></strong></p>
<p><strong><em>Fallout: New Vegas</em></strong></p>
<p style="text-align: left;"><strong><em><a href="http://dorkshelf.com/wordpress/wp-content/uploads//2010/12/fallout_new_vegas.jpg"><img class="aligncenter size-full wp-image-10281" title="Fallout: New Vegas" src="http://dorkshelf.com/wordpress/wp-content/uploads//2010/12/fallout_new_vegas.jpg" alt="Fallout: New Vegas" width="600" height="338" /></a></em></strong></p>
<p style="text-align: left;">I loved <em>Fallout 3</em>, but like many I thought it was missing something. Bethesda&#8217;s crack at the seminal post-apocalyptic role-playing game reinvented the series as a quasi-shooter with RPG tendencies &#8211; &#8216;<em>Oblivion</em> with guns&#8217; they called it. For whatever reason, <em>Fallout 3</em> lacked the character and humour that made the original Black Isle <em>Fallout</em> games so memorable, which was why old schoolers like myself were so pleased when it was announced that Obsidian Entertainment &#8211; a studio made up of many key Black Isle designers &#8211; would be handed the reigns to the spin-off: <em>Fallout: New Vegas</em>.</p>
<p style="text-align: left;">Back was the twisted sense of humour and tangible sense of horror that the post-nuclear wasteland evoked. Characters were more memorable, combat more intense and consequential, choices more stark and morally grey. <em>Fallout: New Vegas</em> for all of its graphical shortcomings and oft-reported bugs was everything <em>Fallout 3</em> should have been and wasn&#8217;t. Never has the hellish, brutal and irradiated wasteland of the post-apocalypse been so inviting. <strong>- <a href="http://dorkshelf.com/author/will/">Will Perkins</a></strong></p>
<p><em><strong>Super Street Fighter IV</strong></em></p>
<p><a href="http://dorkshelf.com/wordpress/wp-content/uploads//2010/05/ssfiv-1.jpg"><img class="aligncenter size-full wp-image-5613" title="Super Street Fighter IV" src="http://dorkshelf.com/wordpress/wp-content/uploads//2010/05/ssfiv-1.jpg" alt="Super Street Fighter IV" width="600" height="337" /></a></p>
<p>Last I checked, my total playtime for <em>SSFIV</em> was over 135 hours. I still feel like I’ve barely scratched the surface of what I can do in this game. <em>SSFIV</em> has one of the biggest rosters in the <em>Street Fighter</em> series, and a large active player base. Finding opponents of all skill levels online is a breeze, so whether you want to have fun throwing fireballs or work on your painfully difficult 1-frame link combos, you’ll find the right kind of competition. That’s to say nothing of the gorgeous visual design and unforgettable characters. <em>Super SFIV&#8217;s</em> new characters run the SF Canon gamut, and Juri and Hakan are both welcome newcomers. It’s the pinnacle of the fighting game genre from the people who defined it. <strong>- <a href="http://dorkshelf.com/author/jonathan/">Jonathan Ore</a></strong></p>
<p><strong><em>Minecraft</em><br />
</strong></p>
<p><a href="http://dorkshelf.com/wordpress/wp-content/uploads//2010/12/minecraft.jpg"><img class="aligncenter size-full wp-image-10321" title="Minecraft" src="http://dorkshelf.com/wordpress/wp-content/uploads//2010/12/minecraft.jpg" alt="Minecraft" width="600" height="358" /></a></p>
<p>No 2010 list of games would be complete without mentioning this game. Originally made by one guy in a week, <em>Minecraft</em> turned into one of the biggest gaming success stories of the decade. The rudimentary graphics betray a stunning complexity that the game makes possible. <em>Minecraft</em> is essentially one giant sandbox, a digital Lego set that allows the player to build pretty much anything they can imagine. Scale model of the USS Enterprise? Sure! Custom sky castle? Why not? Gargantuan underground fortress? Of course! Working arithmetic logic unit&#8230;? Uh, holy shit&#8230; yeah, that too! A quick <a href="http://www.youtube.com/results?search_query=minecraft">search of YouTube</a> with the term &#8216;Minecraft&#8217; will reveal some of the insane creations players have constructed in-game</p>
<p>I was completely sucked in by <em>Minecraft</em>, playing every chance I got for about a month straight. Simple in concept and rendering, but absolutely enthralling to anyone with a creative bone in their body. <strong>- <a href="http://dorkshelf.com/author/will/">Will Perkins</a></strong></p>
<p><strong> </strong></p>
]]></content:encoded>
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		<title>Fallout: New Vegas E3 Trailer</title>
		<link>http://dorkshelf.com/2010/06/12/fallout-new-vegas-e3-trailer/</link>
		<comments>http://dorkshelf.com/2010/06/12/fallout-new-vegas-e3-trailer/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 19:46:34 +0000</pubDate>
		<dc:creator>Will Perkins</dc:creator>
				<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Fallout: New Vegas]]></category>
		<category><![CDATA[Obsidian Entertainment]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://dorkshelf.com/?p=6038</guid>
		<description><![CDATA[Publisher Bethesda Softworks has released a gameplay trailer for Fallout: New Vegas, a spin-off to their popular post-apocalyptic role-playing series. New Vegas is not Fallout 4, but more of a direct sequel to 1998’s Fallout 2 in terms of theme, &#8230; <a href="http://dorkshelf.com/2010/06/12/fallout-new-vegas-e3-trailer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Publisher Bethesda Softworks has released a gameplay trailer for <cite>Fallout: New Vegas</cite>, a spin-off to their popular post-apocalyptic role-playing series. <em>New Vegas</em> is not <em>Fallout 4</em>, but more of a direct sequel to 1998’s <cite>Fallout 2</cite> in terms of theme, setting and the people developing it.</p>
<p><a href="http://dorkshelf.com/2010/06/12/fallout-new-vegas-e3-trailer/"><em>Click here to view the embedded video.</em></a></p>
<p>Sadly, Bethesda&#8217;s Gamebryo engine is beginning to show its age; by modern standards <em>New Vegas</em> is not a good looking game. But graphics are never what made the series worth playing, <em>Fallout</em> games have always been about providing the player with a unique and deeply engaging experience. As luck would have it, the folks creating <em>New Vegas</em> know all about that.</p>
<p><em>Fallout: New Vegas</em> is being developed by Obsidian Entertainment, best known for developing the <cite>NeverWinter Nights</cite> series and <cite>Star Wars: Knights of the Old Republic 2</cite>. Obsidian was formed shortly after Interplay’s Black Isle Studios (the developers of the first two <cite>Fallout</cite> games) shut down. Many of the key players from Black Isle ended up at Obsidian, so hopefully <cite>Fallout: New Vegas</cite> can recapture some of the heavily-irradiated magic that made the first two games in the franchise so great.</p>
<p><strong><cite>Fallout: New Vegas </cite>will hit the PC, Xbox 360 and Playstation 3 this October.</strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fallout: New Vegas Trailer</title>
		<link>http://dorkshelf.com/2010/02/04/fallout-new-vegas-trailer/</link>
		<comments>http://dorkshelf.com/2010/02/04/fallout-new-vegas-trailer/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 17:41:55 +0000</pubDate>
		<dc:creator>Will Perkins</dc:creator>
				<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Fallout: New Vegas]]></category>
		<category><![CDATA[Obsidian Entertainment]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://dorkshelf.com/?p=5020</guid>
		<description><![CDATA[Bethesda Softworks has announced that their new Fallout game is set for release this Fall. Announced last year, Fallout: New Vegas is not Fallout 4, but is more of a spin-off and direct sequel to 1998&#8242;s Fallout 2. Bethesda also &#8230; <a href="http://dorkshelf.com/2010/02/04/fallout-new-vegas-trailer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Bethesda Softworks has announced that their new Fallout game is set for release this Fall. Announced <a href="http://dorkshelf.com/2009/04/20/fallout-new-vegas-announced/">last year</a>, <cite>Fallout: New Vegas</cite> is not <cite>Fallout 4</cite>, but is more of a spin-off and direct sequel to 1998&#8242;s <cite>Fallout 2</cite>. Bethesda also released a teaser trailer for the game to coincide with their announcement.</p>
<p><a href="http://dorkshelf.com/2010/02/04/fallout-new-vegas-trailer/"><em>Click here to view the embedded video.</em></a></p>
<p><em>New Vegas</em> is being developed by Obsidian Entertainment, best known for developing the <cite>NeverWinter Nights</cite> series and <cite>Star Wars: Knights of the Old Republic 2</cite>. Obsidian was formed shortly after Interplay’s Black Isle Studios (the developers of <cite>Fallout</cite> and <cite>Fallout 2)</cite> shut down. Many of the key players from Black Isle ended up at Obsidian, so hopefully <cite>Fallout: New Vegas</cite> can recapture some of the heavily-irradiated magic that made the first two games in the franchise so great.</p>
<p>Via <a href="http://kotaku.com/5464157/fallout-new-vegas-set-for-fall-release">Kotaku</a></p>
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		<title>Alpha Protocol Developer Walkthrough</title>
		<link>http://dorkshelf.com/2009/04/27/alpha-protocol-developer-walkthrough/</link>
		<comments>http://dorkshelf.com/2009/04/27/alpha-protocol-developer-walkthrough/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 18:29:20 +0000</pubDate>
		<dc:creator>Will Perkins</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Alpha Protocol]]></category>
		<category><![CDATA[Black Isle Studios]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Fallout 2]]></category>
		<category><![CDATA[Fallout: New Vegas]]></category>
		<category><![CDATA[Interplay]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Neverwinter Nights 2]]></category>
		<category><![CDATA[Obsidian Entertainment]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Star Wars: Knights of the Old Republic 2]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://dorkshelf.com/?p=1045</guid>
		<description><![CDATA[Developer Obsidian Entertainment has posted a walkthrough for their new game Alpha Protocol, a real-world espionage role-playing game. Although still early in development, Alpha Protocol is starting to look a little bit like a real-world version of Mass Effect, with &#8230; <a href="http://dorkshelf.com/2009/04/27/alpha-protocol-developer-walkthrough/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Developer <a href="http://www.obsidianent.com/"><strong>Obsidian Entertainment</strong></a> has posted a walkthrough for their new game <cite>Alpha Protocol</cite>, a real-world espionage role-playing game.</p>
<p><object width="480" height="392" data="http://www.gametrailers.com/remote_wrap.php?mid=48422" type="application/x-shockwave-flash"><param name="id" value="gtembed" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=48422" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /></object></p>
<p>Although still early in development, <cite>Alpha Protocol</cite> is starting to look a little bit like a real-world version of <cite>Mass Effect</cite>, with more of a focus on the role-playing aspects.  It&#8217;s refreshing to see an RPG that doesn&#8217;t involve swords and magic or sci-fi weaponry.  <strong>Obsidian Entertainment</strong> are the developer responsible for <cite>Star Wars Knights of the Old Republic 2</cite>, <cite>Neverwinter Nights 2</cite> and the upcoming <cite>Fallout: New Vegas</cite>.  Prior to the formation of Obsidian, most of the main staff worked at Interplay&#8217;s now defunct <strong>Black Isle Studios</strong>, working on games like <cite>Fallout</cite> and <cite>Fallout 2</cite>.  Given Obsidian&#8217;s pedigree, I think <cite>Alpha Protocol</cite> is a game to watch.</p>
<p><cite>Alpha Protocol</cite> is due out October 2009.</p>
<p><a href="http://www.sega.com/alphaprotocol/us/index2.html">Alpha Protocol Official Site</a></p>
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		<title>Fallout: New Vegas Announced</title>
		<link>http://dorkshelf.com/2009/04/20/fallout-new-vegas-announced/</link>
		<comments>http://dorkshelf.com/2009/04/20/fallout-new-vegas-announced/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 22:23:25 +0000</pubDate>
		<dc:creator>Will Perkins</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Black Isle]]></category>
		<category><![CDATA[Chris Avellone]]></category>
		<category><![CDATA[Chris Jones]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Fallout: New Vegas]]></category>
		<category><![CDATA[Feargus Urquhart]]></category>
		<category><![CDATA[Obsidian Entertainment]]></category>

		<guid isPermaLink="false">http://dorkshelf.com/?p=898</guid>
		<description><![CDATA[Bethesda Softworks has just announced that a new Fallout game is on the way for 2010.  Fallout: New Vegas will be developed by Obsidian Entertainment, best known for the NeverWinter Nights series and Star Wars: Knights of the Old Republic &#8230; <a href="http://dorkshelf.com/2009/04/20/fallout-new-vegas-announced/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl id="attachment_904" class="wp-caption alignleft" style="width: 550px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-904" title="Fallout: New Vegas" src="http://dorkshelf.com/wordpress/wp-content/uploads/2009/04/fallout-new-vegas.jpg" alt="Fallout 3 concept art photoshopped by Will to look like Las Vegas" width="540" height="242" /></dt>
</dl>
</div>
<p><strong>Bethesda Softworks</strong> has just announced that a new <cite>Fallout</cite> game is on the way for 2010.  <cite>Fallout: New Vegas</cite> will be developed by <strong>Obsidian Entertainmen</strong>t, best known for the <cite>NeverWinter Nights</cite> series and <cite>Star Wars: Knights of the Old Republic 2</cite>.  According to Bethesda&#8217;s Todd Howard <cite>Fallout: New Vegas</cite> will not be a sequel to <cite>Fallout 3</cite>, but will instead merely be set in the <cite>Fallout</cite> universe.</p>
<p>It sounds to me like this could more likely be some kind of sequel to the story of <cite>Fallout</cite> and <cite>Fallout 2</cite>.  This is amazing news for fans of the original <cite>Fallout</cite> games, Obsidian Entertainment formed after the dissolution of Interplay&#8217;s Black Isle Studios, the developers of <cite>Fallout</cite> and <cite>Fallout 2</cite>. Many of the same designers who worked on those games—<strong>Feargus Urquhart</strong>, <strong>Chris Jones</strong> and <strong>Chris Avellone</strong> to name a few—ultimately went on to form Obsidian.  I am really excited to see these guys back in the radiated, mutant-filled <cite>Fallout</cite> sandbox.</p>
<p>via <a href="http://kotaku.com/5219584/new-fallout-announced">Kotaku</a></p>
<p>Also, if you own a Blackberry and enjoy Fallout then you might like this <a href="http://i.gizmodo.com/5218630/fallout-3-pip+boy-blackberry-skin-does-what-iphone-cant">custom Pip-Boy 3000 skin posted by Gizmodo</a>.</p>
<p>Thanks to <a href="http://christopherleestreet.com/">brax</a> for the link.</p>
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