Toronto game developer Jon Remedios discusses his new local multiplayer game about stupid triangles.
Toronto game developers share their experiences at TOJam 12: What Twelves Below.
Game developer Jarryd Huntley discusses his trip across international borders for TOJam 12.
The new party game is an enjoyable diversion best appreciated with good friends and good beer.
There’s been a lot of hype around Final Fantasy recently, with new fans taking to the PS4 to play the latest edition – Final Fantasy 15 – since its inception in November 2016, and die-hard fans of the series eagerly awaiting the FF7 Remake. The director of the coming Remake recently leaked more details of both. Final […]
eSports, or competitive gaming, is a phenomenon that gains more traction and attracts more attention each year. Professional gamers and teams are slowly becoming as well-known as athletes, and high-profile matches are attracting an ever-increasing number of spectators each year. As you might expect, the rise of eSports has led to the rise of betting […]
The annual student showcase highlighted the work of the brightest game design students in the province.
Bootdisk Revolution's kinetic sequel improves on the original with excellent gameplay and endless replayability.
In this special VR episode, Gabby speaks with EVE: Valkyrie lead designer Andrew Willans and Globes VR creator Kim Koronya about death and empathy in virtual reality.
Our tour of PAX East concludes with some of the most offbeat and ambitious indie games of 2017.
From racing horror to co-op stealth, we're back with more of the best games from PAX East.
We made the trek to Boston for PAX East 2017. These are some of the highlights from Day 1.
In this episode, Braydon and Natalie speak to Sophie Mallinson about strategies for self-care, games that make them feel good, and thalassophobia.
Gabby speaks with Niamh Schönherr about her upcoming game Sofðu litla tófan mín: A Lullaby (or “Sleep Tight my Little Fox: A Lullaby”), death in Icelandic folklore and ritual, and the connection between food and death.
Editor-in-chief Will Perkins and contributor Dan Epstein play the opening hour of Torment: Tides of Numenera!
Andrew Ivimey streams the first two hours of gameplay for Tom Clancy's Ghost Recon Wildlands!
In this episode, Gabby speaks with Adam Saltsman of Finji Co. about their upcoming game Overland, permadeath design in video games, and what it means to survive the apocalypse.
Horizon: Zero Dawn makes up for some minor gameplay flaws with some of the best world building in any medium since Mad Max: Fury Road.