Tag Archives: games

Thought Bubble: A Gamer’s Thank You to Roger Ebert

April 5, 2013

Roger Ebert

Given Roger Ebert’s well-publicized opinions about gaming’s (lack of) potential as an art form, some might find it strange to eulogize him in the context of video games. Personally, I think it’s important. While the many accounts of his unrivaled contributions to film are obviously well-deserved, Ebert had far more to offer the world than a couple of thumbs up or down.

Put simply, Roger Ebert best exemplified what it means to be a critic.

I can’t think of a higher compliment. Ebert is one of the writers I’ve aspired to emulate because he proved it was possible to be enthusiastic and critical in the same sentence. He’s the standard against which the rest of us are measured, a writer’s writer next to whom we’re all usually found wanting.

Ebert seemingly effortlessly did what so many writers struggle to accomplish: he elevated the level of discourse in our society. Well-versed in academic film jargon as any NYU professor, he always conveyed his opinions without condescending to a popular audience. He earned the respect of intellectuals and laypeople alike, using his insight to entertain and to foster dialogue rather than censorship.

That’s what I’ve always appreciated about Ebert. He never dismissed anyone out of hand, taking the high road and providing balanced arguments to back up his opinions. He didn’t put people down just because they disagreed with him, nor did he resort to naked insults in an era when bullying is unfortunately used to silence dissenting perspectives on message boards.

Ebert extended that same respect to games. Even though he never quite believed in the artistic merit of video games, he was one of the few members of the old guard who was willing to be persuaded, engaging in a sincere and open-minded debate with fans and journalists alike. Given the generally appalling treatment of games in the mainstream press – I Get This Call Every Day and Pipe Trouble both happened this year – Ebert’s principled dissent was downright refreshing. The fact that he at least listened placed him well ahead of most of his contemporaries.

That’s why, even as a game critic, it’s important to remember Roger Ebert. You don’t have to agree with everything he wrote – I certainly don’t – but we should recognize what he did for our community. He made the game press better because he challenged us to defend our own deeply held beliefs about our medium, and in the process, exposed some truths that the industry still needs to address in order to mature as an art form. Most game journalists never accomplish as much, and that makes his limited contributions all the more valuable now that he’s gone.

Roger Ebert was more than a film buff. He was an influential presence for writers, critics and media enthusiasts of all stripes, and his absence is felt regardless of your interests.

So thank you, Roger Ebert, for everything you gave us throughout your career. You loved movies enough to hold Hollywood accountable, and I can only hope that the game world someday finds a voice as passionate and thoughtful as yours. R.I.P.

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Starcraft 2: Heart of the Swarm Review

March 28, 2013

Starcraft 2‘s main loading screen, a close-up of the hero Jim Raynor, has been replaced with his love interest and nemesis Sarah Kerrigan. Blizzard makes it clear, in its traditionally blunt manner, that things have changed. But are they for the better? Continue reading

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Castlevania: Lords of Shadow – Mirror of Fate Review

March 20, 2013

The latest ‘Vania installment is a welcome addition to the series, but does the litany of technical problems mar the return to Dracula’s Castle? Continue reading

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Interview: Patrick Moran discusses Game On 2.0

March 18, 2013

When you walk into the Game On 2.0 exhibit at the Ontario Science Centre, the first thing you’ll notice is a massive projection of PONG. That’s to be expected. The new gallery chronicles the history of video games and PONG is doubtlessly one of the originals. Continue reading

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Interview: John Palamarchuk talks God of War: Ascension

March 12, 2013

How do you top one of the most violently spectacular trilogies in gaming? The Sony Santa Monica Lead Environment Artist discusses his team’s creative approach to God of War: Ascension and the challenge of staying relevant while reintroducing Kratos to another generation of gamers. Continue reading

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Xbox Spring Preview

March 5, 2013

Dork Shelf is ready to say goodbye to winter and checked out Xbox’s spring game line-up, including BioShock Infinite, Tomb Raider and Gears of War: Judgment. Continue reading

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Gallery: Vector Game + Art Convergence

By Dork Shelf
February 26, 2013

Games and art merged at the appropriately named Vector: Game + Art Convergence festival this past weekend in Toronto. Here’s what we saw. Continue reading

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Metal Gear Rising: Revengeance Reviewgeance

February 19, 2013

Much maligned Kojima character Raiden gets a chance for redemption in Metal Gear Rising: Revengeance, an electro sword-powered, outsourced adventure handled by beloved absurdity lords Platinum Games. While Platinum shows much love for the series and its players, the real question is: do they have any respect for their hero? Continue reading

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Thought Bubble: A Eulogy for Silicon Knights

January 30, 2013

R.I.P. Silicon Knights — a writer’s reasons for taking the funeral approach with the troubled Ontario game studio. Continue reading

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News Shelf: 11/01/13

January 11, 2013

And now, all the game news that’s fit to print. IGF announces finalists, Nvidia debuts a handheld device, Sony clamps down on used games, Zynga gets a TV show, THQ continues to have a hard time even in bankruptcy, and Toronto reveals itself as Raccoon City! Continue reading

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Knytt Underground Review

January 9, 2013

In the homestretch of 2012, Nicklas “Nifflas” Nygren, an assonant Swedish indie game dev who has been churning out hardware-easy, freeware 2D platformers since 2006, released Knytt Underground onto PlayStation Network, ushering in a wave of changes both good and bad news for long time fans. First and foremost that you’ll have to pay for this one. Continue reading

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Interview: Zed.TO co-founder Trevor Haldenby

December 12, 2012

Zed.TO co-founder Trevor Haldenby gives Dork Shelf a behind-the-scenes look into the interactive elements that made ByoLogyc: Retreat such a fascinating endeavour. Also, zombies. Continue reading

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Lego The Lord of the Rings Review

December 8, 2012

TT Games’ latest licensed Lego adventure follows the familiar chronology of the film trilogy, but there’s still fun in the expected journey. Continue reading

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Epic Mickey 2: The Power of Two Review

November 28, 2012

Warren Spector’s passion project Epic Mickey was equal parts frustrating and charming.The 2010 cartoon platformer featured a lot of issues to muscle through, but the interesting atmosphere and the goopy paint v. thinner mechanics ensured that Spector’s time sporting a Mouseketeer cap wasn’t wasted. It also made a happy amount of money, so here’s a sequel, Epic Mickey 2: The Power of Two, that shoehorns in co-op, singing and practically nothing else. Continue reading

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The Indies:
Asteroid Base

November 22, 2012

Dork Shelf is pleased to announce the launch of The Indies, a brand new monthly games feature that takes a look at up-and-coming local and national indie games and the people who made them. This month we profile Toronto’s Asteroid Base, creators of the much-buzzed Lovers in a Dangerous Spacetime. Continue reading

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Thought Bubble: The Wii U and the Trouble with Triple-A

November 20, 2012

The Wii U has finally arrived. Now that the first reviews are trickling in, we want to explore what the first crop of games tell us about the Wii U’s potential as a hardcore and mainstream gaming platform. Continue reading

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Gamercamp: No Quarter with Charles Pratt and Matt Parker

November 16, 2012

Here’s a crazy question: What if – just what if – the current generation of indie game developers were also the future generation of indie rockers, touring the country hitting local bars and selling custom game equipment out of the back of VW vans for $15 a pop? Continue reading

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Gamercamp: Capy’s Kenneth Yeung talks Super TIME Force

November 15, 2012

Capybara Games’ Kenneth Yeung described how Super TIME Force‘s origins at the 2011 TOJam informed its evolution into its current guise as an upcoming Xbox Live Arcade title. Continue reading

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