The Dutch children's film Labyrinthus provides an unexpectedly poignant depiction of the problems with gaming culture.
Axiom Verge is the work of an auteur who wants you to remember what it's like to not have all the answers.
There are more great games that anyone can play, but that doesn't mean that everyone will want to.
Eric and Jon talk Axiom Verge, Drinking Quest, and local multiplayer with the parents.
Life is Strange: Episode 2 makes the player feel the moral weight of another character's decision.
Jason Anarchy's hilarious tabletop drinking game is a great way to introduce newcomers to RPG conventions.
Eric and Jon talk Life is Strange - and only Life is Strange - during the Out of Time episode of the Life is Strange Fan Club Podcast.
Sephiroth's journey in FFVII mirrors the Easter tale of Jesus's resurrection.
The recent Vector Festival encouraged guests to look beyond utility to consider new forms of interaction between people and technology.
Eric and Jon talk Bloodborne and Spelunky while discussing the appeal of mastery in games.
Battlefield: Hardline demonstrates that certain gameplay mechanics don't belong in certain settings.
It's ridiculous to suggest that the game's all-male party is any more approachable or natural than a more diverse cast would have been.
Eric and Jon talk OlliOlli 2 and Battlefield: Hardline in Episode 13 of the WhaleCast.
The futuristic gallery uses play to demonstrate what is possible when creativity meets technology.
Pixels may not be good, but it's not the travesty some would make it out to be.
I was three hours into the complex strategy game when I realized I had lost to the tutorial.
Battlefield: Hardline isn't harmless when it goes to such violent lengths to erase human empathy.
Eric and Jon talk First Person Lover, Valiant Hearts, and snowmen on the latest episode of the WhaleCast.