The recent Vector Festival encouraged guests to look beyond utility to consider new forms of interaction between people and technology.
Eric and Jon talk Bloodborne and Spelunky while discussing the appeal of mastery in games.
Battlefield: Hardline demonstrates that certain gameplay mechanics don't belong in certain settings.
It's ridiculous to suggest that the game's all-male party is any more approachable or natural than a more diverse cast would have been.
Eric and Jon talk OlliOlli 2 and Battlefield: Hardline in Episode 13 of the WhaleCast.
The futuristic gallery uses play to demonstrate what is possible when creativity meets technology.
Pixels may not be good, but it's not the travesty some would make it out to be.
I was three hours into the complex strategy game when I realized I had lost to the tutorial.
Battlefield: Hardline isn't harmless when it goes to such violent lengths to erase human empathy.
Eric and Jon talk First Person Lover, Valiant Hearts, and snowmen on the latest episode of the WhaleCast.
The disease simulator starts with a cough and ends with a long, joyful descent into eternal nothingness.
The gaming-themed web series is a thoughtful look at culture and the ways people relate to technology.
Eric and Jon talk Mirror's Edge, Firewatch, and GDC on the latest episode of the WhaleCast.
We spoke to the developers of Starwhal about the launch of their most recent game.
The Wii U still encourages people to play in the purest, simplest sense of the word.
Eric and Jon talk about Power Rangers, Mortal Kombat, and video games on tour in the latest episode of The WhaleCast.
Ace Attorney doesn't apologize for being a game. Other film adaptations should learn from that example.
The Order 1886 sets an ugly precedent for consumer gameplay value.