A chase scene is more exciting when the audience knows why it's happening.
Dragon Age: Inquisition wastes new tech on graphics when it could be improving immersion.
Console exclusives are a relic of the past that deserves to be abandoned.
Telltale's latest is the perfect template for TV-to-Game adaptations.
Reflections on a passionate relationship with a manipulative game.
Assassin's Creed Unity is a video game hidden beneath a pile of intrusive microtransactions.
The Canadian Videogame Awards paid tribute to the country's best creators, but inconsistent tone and category bloat weighed down what could have been a much more important gala event.
We spoke with the co-founder on the red carpet at the Canadian Videogame Awards in Toronto.
Just a day on the job working for the Empire.
The semi-annual independent gaming marketplace returns to Toronto on Saturday.
On the narrative tension between gameplay and setting.
Why is it so hard to find a decent simulation of the Grey Cup?
Ubisoft's Paris is designed to make you feel like an Assassin.
Last week's launch event inadvertently demonstrated the potential for gaming and live performance.
Bigger is not always better when it comes to entertainment.
The gaming press needs to stop allowing publishers to dictate the terms of engagement.
Part horror film, part mobile game, the creators of Voyeur attempt to look at new forms of storytelling and user content.
We shouldn't wait for corporate approval before revisiting old favorites.