games

Gamercamp Day Two Wrap Up

Another year, another Gamercamp! With the fourth iteration of the Toronto-based video game culture festival now in the can, the Shelf's Eric Weiss, Jon Ore, and Timothy Krynicki round up last night's social events and a selection of today's speakers.

Gamercamp: Dean “Rocket” Hall Interview

Our uncut 24-minute interview with DayZ creator and Gamercamp keynote speaker Dean Hall. We discuss the origins of the wildly popular zombie mod, the standalone version set to launch later this year, his first and only player kill, the trouble with the game industry, and more.

Gamercamp Day One Wrap Up

With Gamercamp 2012 now officially almost half over, the Dork Shelf team reports on day one of the Toronto-based video game culture festival. Zack Kotzer, Jonathan Ore, Eric Weiss, and Wesley Fok round up today's busy schedule.

CONTEST: See ACE ATTORNEY on Halloween!

HOLD IT! As Gamercamp's official media sponsor, Dork Shelf is pleased to be able to offer our readers the chance to win one of three pairs of passes to see the Toronto premiere of Ace Attorney on Wednesday October 31st at 7 PM!

Thought Bubble: Theatrical Gaming?

Can you imagine going to the theatre to play a game in tandem with the audience on a regular basis? RENGA gave life to the concept at TIFF Nexus. Dork Shelf's Eric wonders: can theatrical gaming become the next big form of live entertainment?

DayZ designer Dean “Rocket” Hall coming to Gamercamp

Toronto's Gamercamp is set to announce another stellar addition to their already rad local and international lineup today. Get your hatchets and beans ready, because we've learned that one Dean "Rocket" Hall, creator of the wildly popular ARMA 2 mod DayZ, will be coming to TO for the two day game celebration running November 3 - 4.

News Shelf: 9/14/12

Welcome to the News Shelf. Thursday’s announcement of the Wii U price, retail packages and launch date dominated the headlines, so that’s where we’re starting. But they aren’t the only company who made an announcement about bringing their games to your television. It isn’t even the only major tech hardware announcement to happen this week (three guesses as to what the other one was). Let’s take a look at the rundown.

TIFF 2012: Renga and the Nexus Mini-Arcade

Looking for a TIFF activity that doesn’t involve a two-hour rush line? Try checking out the TIFF Nexus Mini-Arcade! The exhibit runs for the duration of the festival and infuses the proceedings with a bit of local gaming flavour with help from a slew of prominent developers. All of the games are free to play and ask only that you open your mind to something new.

500k in Hours: How Homestuck Made a Boatload of Bucks

If you've been paying attention to webcomics in the last couple years, you've inevitably ran across MS Paint Adventures, or at least the cosplayers attached to it. Naturally, being aimed at pre-teens-and-older who spend a growing amount of their free time online, this comic is pretty damned popular. That became evident when the comic's creator, Andrew Hussie, put up a Kickstarter yesterday with the aim of funding an adventure game after the comic finished.

Interview: Gamercamp’s
Jaime Woo on LVL 4

Gamercamp, the little games-festival-that-could, returns for its fourth annual outing in the city. The brainchild of co-founders Mark Rabo and Jaime Woo, Gamercamp is a celebration of everything related to games and the people who make (and play) them. With keynote speakers representing games ranging from AAA to indie, Gamercamp Lvl 4 aims to be the most ambitious iteration to date.

Sound Shapes Review

Toronto’s Jonathan Mak and Shaw-Han Liem have finally released Sound Shapes, their attempt to further blur the line between video games and music. We’ve already spoken with them about how the project materialized and heard about Mak’s possibly surprising opinions about building a game with traditional platforming at its core. But how does the game actually… shape up?

Gravity Rush Review

Before you get any ideas that this handheld adventure game is a collection of weird gravity-based puzzles, take note: Gravity Rush is a surprisingly deep and nuanced game that takes place in a brilliantly realized world the likes of any classic Japanese RPG.