Gravity Rush boasts gorgeous visuals, beautiful comic-book/anime style cutscenes, and an intuitive touchscreen world-map, and could be just the kind of game Sony needs to promote in order to entice gamers to pick up a Vita.
In many ways, GoT:TG has more in common with George Martin’s Song of Ice and Fire books than the HBO drama. Still, the developers managed to work in the likenesses of some of the characters from the show offering a little continuity between the game and the HBO series.
Given the success of HBO's Game of Thrones series, it's probably no surprise that a videogame is also in the works. What might surprise you, however, is that Game of Thrones: The Game has been in development for more than seven years.
During PlayStation's 2012 Spring Showcase we had a chance to talk with Charles-William Bibaud, Line Producer on Papo & Yo, about the development of the game, its unique narrative, and the challenges of trying to translate lived experiences into an interactive medium.
Sony showed off its best wares for the upcoming summer season, including its front-line exclusive games leading up to next month’s E3. First, we’re taking a look at three of Sony’s marquee titles for the next quarter of 2012: Starhawk, Sorcery and Resistance: Burning Skies.
TCAF may have been crazy, but it’s nothing compared to the encore. TOJam 2012 is currently underway and I’m getting a crash course in game design in one of the most intense creative environments imaginable.
For the first part of our Comic-Con roundup, we're highlighting the fans who dressed especially for the occasion, in costumes based on our favourite comics, video games and television shows.
After participating in one such game jam as a sound designer, Troy Morrissey felt that he just had to do more to contribute to the Toronto development community. He’s now directing Game Jam: The Documentary, a film that attempts to chronicle the unique experience of the Game Jam both in Toronto and beyond.
A few weeks ago, I had the opportunity to get some hands-on time with the PlayStation Vita at a Sony event in Toronto, but I’ve avoided the standard review/preview because I honestly don’t feel like I have anything noteworthy to contribute. I do, however, have a few thoughts about the Vita’s prospects and – to put it bluntly – I have my doubts about the handheld’s viability as a platform.
Jaime Woo is best known to Toronto gamers as one of the co-founders of Gamercamp, but he’s recently expanded his organizational portfolio with forallgamerssake, an art exhibit that seeks to explore the roles of gender and queerness in video games. We spoke with Jaime prior to the exhibit’s debut at the CSI Annex in Toronto, and what follows is a frequently hilarious and consistently uncompromising conversation about equality and representation in games, with detours for everything from Mass Effect 3 to condom warfare.
This past week the newest Gears of War 3 DLC, entitled Fenix Rising, became available for download on Xbox Live. The DLC features several new character skins, five new maps, and a new leveling system for those who just cannot get enough of Gears 3. For 800 Microsoft points Fenix Rising offers some decent content but not everyone will use all the features available for download.
Are 12 new characters, additional modes and updates enough to justify a $40 disc release 10 months after its predecessor? How will the changes to the previous characters affect the high-level tournament scene? And what the hell is a raccoon doing with a repeater cannon?
Toronto’s video game community will gather this weekend for Gamercamp LV 3, a mishmash of panel discussions, demos, game jams and social events that is growing almost as exponentially as the local community itself. As part of Gamercamp, The ‘Shelf has partnered with Toronto After Dark to present the "Full Motion Video" film program.
Few places in Toronto are as appropriate for an Assassin's Creed event as the Berkeley Church on Queen and Parliament. Originally built in 1871, it's a mix of the modern and the historical – a perfect fit for the time-jumping, history-shaping saga that continues this week with the release of Ubisoft's latest chapter in the series, Assassin's Creed: Revelations.
It has buttons, says Sony's PlayStation Move. You are the controller, says Microsoft's Kinect. Pfft... that's all child's play. Have you ever flown a plane using only your eyes?
In the last year of development for id's newest first-person shooter RAGE, you might be forgiven if you thought "MEGATEXTURES" was actually its title. Yet here we are, on the tail end of a promotional tour that made no bones about it: RAGE is the next DOOM. But has id evolved beyond its innovative roots to carve a niche for itself among a market bloated with shooters?
Friday Oct 28 – TO Jam Arcade Opening party, 7:00 pm-12:00 am Saturday Oct 29 - TO Jam Arcade, 10:00 am – 4:00 pm Location OCAD University Great Hall, 100 McCaul Street – Free event The Toronto Independent Game Development Jam (TOJam) is a free, annual game-making event open to the public. For the last […]
Digifest is Toronto’s international festival celebrating innovation and digital creativity. From October 26-30, we will be bringing together some of the world’s best and brightest to showcase next generation digital art & design. Established and emerging designers, technologists and artists will come together during Digifest for presentations, incredible demos, interactive exhibitions and parties. Attendees will learn about the latest trends and experience innovations firsthand.