In this episode, Braydon and Natalie speak to Sophie Mallinson about strategies for self-care, games that make them feel good, and thalassophobia.
Gabby speaks with Niamh Schönherr about her upcoming game Sofðu litla tófan mín: A Lullaby (or “Sleep Tight my Little Fox: A Lullaby”), death in Icelandic folklore and ritual, and the connection between food and death.
Editor-in-chief Will Perkins and contributor Dan Epstein play the opening hour of Torment: Tides of Numenera!
Andrew Ivimey streams the first two hours of gameplay for Tom Clancy's Ghost Recon Wildlands!
In this episode, Gabby speaks with Adam Saltsman of Finji Co. about their upcoming game Overland, permadeath design in video games, and what it means to survive the apocalypse.
Horizon: Zero Dawn makes up for some minor gameplay flaws with some of the best world building in any medium since Mad Max: Fury Road.
For Honor is a great multiplayer experience that over-explains a good idea.
In the premiere episode of Full Hearts, hosts Braydon and Natalie speak to their partners about the highs and lows of dating and gaming.
In We Are Chicago, poor technical execution undercuts a game with good intentions.
In this episode, Gabby speaks with Justin Kuiper, the lead writer at Route 59 Games, about how death is used as a mechanic and storytelling device in their upcoming game Necrobarista.
Alone With You is now available on Steam. We're giving away a few copies to celebrate the new release!
Team Ninja's relentless Nioh borrows (and improves) From Software's signature formula.
Nintendo's new console makes up for some minor flaws with its unprecedented flexibility.
Indie thinking is finally starting to trickle up to triple-A developers.
This week on The Development Slate, your hosts imagine how to make a newer, better DOOM film.
Sponsored: Marvel Superheroes Themed Online Games
Our Games Editor and Editor-in-Chief discuss the year ahead in video games with a special guest!
Naughty Dog's Uncharted 4: A Thief's End is big-budget storytelling at its finest.