What does it mean when a game studio makes a game you're not expecting?
Observations and impressions from the first few hours of the massive No Man's Sky.
Contrary to popular opinion, Rare is still one of the best game developers in the business.
Listen as James and Yaw get lost and go to dark places with the horror video game franchise The Last of Us.
VR trivializes important subject matter when it calls attention to the technology rather than the material.
A thin narrative and weak gameplay combine to make Insomniac's Song of the Deep feel shallow.
Forget the movie. Activision's $65 pile of garbage is truly insulting to Ghostbusters fans.
Despite its flaws, the new LEGO Star Wars succeeds because it reminds you of things you love.
The first of three summer VR events highlights music and art in virtual reality.
Forget the tech buzz. Here are some practical applications of virtual reality that you should actually care about.
Composer Dan Rodrigues discusses the Runbow soundtrack and the importance of music in video games.
Sony's E3 press conference was a good reminder that content always comes first when it comes to gaming.
Don't believe the hype, Warcraft might be the summer's most original blockbuster.
The 2016 version of Doom is the rare video game that makes its violence feel righteous.
Today James and Yaw talk about how to bring the video game franchise inFAMOUSto life.
Axon Interactive's Tabby Rose and Jeff Rose discuss the all-ages inspirations for their debut game Quench.
Uncharted 4: A Thief's End is a somber yet thrilling outing that serves as a satisfying coda to the franchise.
Ratchet and Clank is a mediocre film but a decent template for future video game adaptations.