Tag Archives: horror

Catherine Review

September 2, 2011

Catherine - Atlus

I don’t ever want to be bored with video games. I’ll loathe the day any sighing fatigue returns. I’m not predicting a wall of collective unoriginality, but it is still fair to say there have been dry spells before, so it wouldn’t be out of the question for it to happen again. This year has been good to us. Even if they aren’t the masterpieces of the ages, the fact we’ve been given Eric Chahi, Suda 51 and Tetsuya Mizuguchi games in relatively the same month does speak about the gear publishers are currently willing to work in. Japanese game makers, some more vocal than others, have been lamenting the decline of their contributions to the gaming environment, their popularity, their originality. Final Fantasy, Silent Hill, Devil May Cry, Katamari, among others, seemed mere years ago the most potent titles. But that age has apparently ended. Why? What has happened to those game makers, or at least, what steam did those franchises lose? And most importantly, what’s a fair tramp like Catherine willing to do that those other games aren’t even sure they could do if they tried?

Vincent is a slacker. He’s got a cozy job in a sleepy town, a modest watering hole with undemanding friends and a very, very patient long-term girlfriend, Katherine. One afternoon, Katherine catches up with Vincent and appears to be uneasy, suddenly egging on the idea of getting married while also getting ready to reveal that she suspects she may be pregnant. Vincent collects himself in the company of old friends and new drinks, though the night takes a strange turn when an unusually young, nubile girl named Catherine enters the small town hole-in-the-wall and, of all people, latches on to Vincent. After meeting her, Vincent begins to suffer horrifying dreams that depict demented towers that need scaling, offering up deformed variations of his personal issues. It’s a place where he and other love troubled men have become sheep. When he wakes up from these dreams, he discovers he’s slept with the new Catherine. To make things more uneasy, men begin to die unexplainable deaths around town, some of whom Vincent has seen in his sleep.

Catherine - Atlus

Catherine, the game that is, often bounces between moments of sheer quirkiness, genius, and bullshit. It seems that the closer to the ending light you get, the more the game feels comfortable to pull developments out of a hat, and your patience will be tried with some marathon length cutscenes. The anime-style graphics are great, so good I sort of wonder why they leaned on drawn animated cutscenes for reasons other than nerd familiarity. To its credit, Catherine confronts very basic fears and issues looming in the mind of any lovesick animal. When Vincent’s core fears about his life manifest themselves they do so in truly deranged ways.

It’s important to address the fact that there are basically two radically different states of play throughout the many hours of Catherine. There is the day, where you control Vincent’s social life and conversations. These activities seem fairly frivolous in most games, but they are much more pressing in Catherine. Who you talk to and how you talk to them not only affects your moral compass, but many of the characters in the game will only live to see the end credits if you help them confront their problems. There’s even a simple yet elegant way you answer text messages in game. Many games have the ol’ moral compass, but it’s rare that one has such a constant presence. How far along the scales you slide dramatically effect Vincent’s tone, and if others see him as either the hero of the dreadful dreamscape, or just another miserable lamb. There are eight endings in all, with some fairly semantic paths to unlock them, two of which ask you to balance your morality in the dead center.

Then there are the other, more game-like sequences, the nights, the dreams. Gone is the social small talk. The only real crossover is the booze (the more you drink in the bar, the faster you are in the dreams.) In the dream world, Vincent must scale demented, grid towers, which require a steady mind, steady hand, or compensational rapid fast frantic ones. The goal of these towers are simple, you are at the bottom, get to the top before the void of the pit swallows you whole. Vincent can only go up one block at a time, he can push and pull blocks, so long as he has the footing for it, and he can push any amount of blocks to the foreground excluding the specific immovable type. If Vincent pulls a block that pushes him off an edge, he will hang down below and can scale along the walls. It starts and sounds simple enough, but the ante stacks up very fast with special trap blocks and fairly cruel configurations to deal with. There are many techniques to memorize and master, which Vincent can discuss with the other stray sheep, but you’ll be a little reluctant to climb behind the structure, out of view of the camera, not because you’re obscured, but because the controls get a little grumpy when you do.

Catherine - Atlus

What’s nice about these puzzles is how tough, but fair, they are. Certainly some have rigid solutions, but the bulk of them are surprisingly flexible. Flipping out and moving blocks en masse can sometimes turn out to be a surprisingly reliable solution. When you nail some of the tougher cookies, it can feel pretty satisfying. We’ve all thickened our skins through hard games before, but in Catherine, just knowing that there is a concrete solution to be found will push you onward. With very generous continues and plenty of ways to experiment, managing to scale that last block is an enriching experience.

Catherine adds new context to the morality bag and shakes it all up. There are, of course, the good/blue and red/bad decisions to be made, but unlike most games they aren’t a question of whether or not to shoot a defenceless virtual puppy dog. These are questions about relationship politics, some simple and others deep. Unless you’re aiming for a specific ending you’ll find yourself responding fairly honestly. Even some of the non-righteous endings may seem more appropriate to players who feel sternly opinionated on where characters deserve to end up by journey’s end. All said, though, those with significant others may feel compromised to play Catherine in their presence.

Catherine displays something, a certain richter that hasn’t been felt out of big Japanese releases for a while. Confidence. Confidence in its ideals, its direction, its look and feel. The carefree embrace of biblical imagery, intentionally rabid symbolism and enthusiastic misappropriation of classical music from Chopin to Borodin, it’s colourful use of implanted, lifted theatrics is like that of a egotistical pencil-stashed diamond thief. The story goes long, and just when you think the last ribbon will wrap it all up, the package bursts open into something even more outrageous. You can say that it’s a puzzle game with very extravagant dolling up, but the puzzle game is balanced and satisfying while the dolling up is too overwhelming to be considered a mere layer of makeup. It’s a bit of a legacy project from the Persona Team, but they don’t drag any Persona iconography kicking and screaming into it. There are no zombie dogs, Pyramid Head or pretty pan blonde boys with goofy swords. Catherine‘s pastiche is conjured from scratch. And that’s one hell of a reason to start a steamy affair.

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Don’t Be Afraid of the Dark Review

August 25, 2011

Don’t Be Afraid of the Dark is the kind of film that will probably freak out pre-teens in the same way Goosebumps books or TV’s Are You Afraid of the Dark? did. It feels lovingly crafted by people who missed … Continue reading

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Final Destination 5 Review

August 12, 2011

The Final Destination series of films have officially become the movie-going equivalent of the tuxedo T-shirt. The first time you see it you say to yourself, “That’s a really clever subversion of my expectations at this party.” But after a while you begin to wonder just how long this gag is going to be milked because it really stopped being amusing several years ago. Final Destination 5 is an atrocious mess, but it is admittedly barely better than the last installment. Continue reading

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Scream 4 Review

April 14, 2011

Coming after not only a ten year hiatus, but also after the rise of torture porn, remakes, and reboots, Scream 4 is almost a breath of fresh air. Series creators Wes Craven and Kevin Williamson (who’s absence from the third film in the series was wholly apparent) are back with another entry in the lucrative yet entertaining franchise, with a bit more material to chew on this time around. Continue reading

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Insidious Interview:
James Wan & Leigh Whannell

March 31, 2011

We recently had the opportunity to sit down with the creative team behind the original Saw, director James Wan and writer/actor Leigh Whannell. We discussed their new film Insidious, the horror genre, their film inspirations and influences, their favourite Toronto haunts and the dark secrets that their respective dork shelves undoubtedly hold. Continue reading

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Red State Review

February 21, 2011

I’ll admit I have never been a fan of Kevin Smith. I wouldn’t necessarily call him a bad filmmaker; more that the worlds he creates and the characters that inhabit them have never held any interest for me. So when the teaser trailers appeared for Red State, I was intrigued. It neither looked nor sounded like a typical Smith film. And it isn’t, and that is entirely in its favour. Smith has proven he can create a dark, intense film that is riveting and raw, and unabashed in its examination of the serious threat of the religious right in America. Continue reading

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Wednesday Night Fright Nights!

By Dork Shelf
February 13, 2011

We all love a good scare. Now every Wednesday night come get a fright! That’s right, every Wednesday we’re going to be showing horror films. Horror flicks we love, ones that have scared the crap out of us, and ones we want to share with you. See you Underground… Continue reading

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Interview
The Cast of Being Human

By Dork Shelf
January 18, 2011

We caught up with the cast of SPACE and SyFy’s new supernatural dramedy Being Human this afternoon in Toronto. The series is adapted from a BBC3 show of the same name about a vampire, a werewolf, and a ghost who share a flat. We joined Sam Huntington, Meaghan Rath and Sam Witwer to talk about the show, their schools of vampirism, lycanthropy and poltergeisting, shooting the show in Montreal, and what they have on their dork shelves. Continue reading

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Being Human Preview

January 17, 2011

So a vampire, a werewolf and a ghost walk into a bar… No, that’s not the beginning of a lame dad joke, that’s the premise of SPACE’s supernatural dramedy Being Human. Okay, more like a vampire, a werewolf and a ghost move into a house together and hilarity/shenanigans/brutal killings ensue. Continue reading

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Todd & the Book of Pure Evil Season Finale

December 8, 2010

If you’re one of the many people who think Canadian TV is crappy, maybe it’s time you stop tuning in to Little Mosque on the Prairie and start watching SPACE network’s Todd and the Book of Pure Evil. This home-grown Canuck series finishes off tonight with an hour long bound to be epic season finale and believe us, this show is worth watching. Continue reading

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Pontypool with Very Special Guests

By Dork Shelf
November 30, 2010

As part of the Toronto Underground Cinema’s “Good Canadian Cinema” series, we are proud to present director Bruce McDonald’s Pontypool which has not only solidified its place in Canadian cinematic history, but is also very quickly becoming a cult hit around the world. Joining us for this special evening, co-presented by Rue Morgue and Chizine Publications, will be the stars of Pontypool famed Canadian actor Stephen McHattie and actress Lisa Houle. We will also be joined by the author of the novel Pontypool Changes Everything and the writer of the film, Tony Burgess. Continue reading

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Sitges 2010
Tucker & Dale vs Evil Review

By Dork Shelf
November 11, 2010

About 15 minutes into Tucker & Dale, you will think to yourself: why did no one have this brilliant idea before? Maybe if they did, it would not the work of horror comedy genius that this film is. While initially worried that I saw all the best jokes in the trailer, I was amazed at how Craig and Jurgenson kept the entire film fresh and brilliantly funny. Continue reading

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