Tag Archives: PC

Assassin’s Creed: Revelations Launch Event

November 14, 2011
Toronto's Berkeley Church

Toronto's Berkeley Church adorned in Assassins' garb

Few places in Toronto are as appropriate for an Assassin’s Creed event as the Berkeley Church on Queen and Parliament. Originally built in 1871, it’s a mix of the modern and the historical – a perfect fit for the time-jumping, history-shaping saga that continues this week with the release of Ubisoft’s latest chapter in the series, Assassin’s Creed: Revelations.

Banners with series stalwarts Ezio Auditore and Altair Ibn-La’Ahad draped over the building’s entrance. To the side, flickering braziers could make a visitor wonder if they had been invited to a clandestine Templar gathering. Inside, multiple television screens were hooked up to Xbox 360 consoles, allowing guests and the media to try out Revelations‘ multiplayer mode, improved and expanded from last year’s version in Assassin’s Creed: Brotherhood.

Darby McDevitt, lead writer for Revelations and the tie-in short film AC: Embers, ran though a demonstration of the game’s single player story. An older, burlier Ezio Auditore is joined by a team of assassins on their way to meet the young Prince Suleiman in Constantinople, while also protecting him from potential Templar attempts on his life.

The sequence began with the need for more subterfuge than usual – procuring disguises to enter a party thrown by Suleiman’s family, not unlike the festive scenes in Venice we’ve seen before. To do that, McDevitt-as-Ezio punches the living daylights out of those irritating minstrels, throws them into a straw wagon, and then dresses as one himself – including the ability to play the lute as a distraction.

Once at the party, Ezio uses his Eagle Vision to find the Templar infiltrators. Once found, he plays the lute – often singing a ditty belittling the Borgias from Brotherhood – distracting the crowd. Meanwhile his Assassin brothers grab the Templar, dispatch them with a trademark Snikt, and throw them in down a well or behind a bush. The crowd at the Berkeley Church roared with laughter at every Templar’s demise, punctuated by the juxtaposition of onlookers applauding Ezio’s performance.

Assassin's Creed: Revelations dev team

Left to right: Art director Raphaël Lacoste, Revelations and Embers writer Darby McDevitt, Live Producer Andréane Meunier, Embers Producer Louis-Pierre Pharand and Marketing Brand Manager Carl Caldareri

The event’s host, Shaun Hatton, then sat down with McDevitt to talk about Revelations and where it fit into the Assassin’s Creed lore. They were joined by Live Team Producer Andreane Meunier, who oversees the multiplayer mode’s development, and Art Director Raphael Lacoste.

Hatton asked about the creative process for making a Creed game – which comes first, the game mechanics, or the story? McDevitt answered that, at least for AC2, the Renaissance was the first thing they decided upon. After that, “you immediately start to imagine a character in that world, and because he’s part of the Assassin’s order, how does that fit into the first game?”

For Revelations, “we looked around in history, wondering what else was going on in history while the Renaissance was going on [in Italy]. We looked to the east and realized there’s this amazing city called Constantinople. We saw this chunk of Ezio’s life where we said that yeah, he could plausibly go there – because there were certain questions that we wanted to have answered.”

When asked about fan interaction, McDevitt said he reads many online forum discussions to see what the fans of the games are talking about, and also what plot points they are feverishly debating.

“Around the time when I’m making the script, I will read the forums a lot, because I want to know the topics that the fans are arguing about, and getting into flame wars about. Because maybe there’s something that makes me think, ‘oh, you know, I didn’t even intend for that to be confusing. I should probably answer that question.’”

Meuning’s mission statement deals with the multiplayer component, “we’re really giving you a new inside look at what’s happening on the Templar side,” she explains. “You’ll have people from [Abstergo] talking to you, and it’ll probably let you in on a lot of secrets that are blurring the line of good and bad, Assassins versus Templars, and you’ll probably realize that there’s a lot more to the story than just the Assassins’ side of things.”

As for Constantinople itself, Lacoste said he and his team worked hard to introduce a wider array of vistas, colours, and personality to the different areas in the game compared to Rome in Brotherhood. He noted they especially paid attention to the large buildings such as the Hagia Sophia and Topkapi Palace, making no secret about the amount of planning it took to make sure Ezio would be able to climb and traverse the locations with aplomb. “It was a great challenge to re-create the city of Constantinople,” said Lacoste. “We hope it’s an exotic, fresh new experience for the players.”

As for the team’s Dork Shelves? McDevitt’s includes the collected works of Orson Welles, PC classic Another World, “all the Lucasarts Sierra games,” and two copies of Dark Souls. Lacoste owns several reference books about architecture, and his favourite designer is American Frank Lloyd Wright.

Meunier says she currently has a homemade, in-progress crochet Sackboy. “It’s mising a limb right now…I’ve been working on it for six months on-and-off.”

Assassin’s Creed: Revelations launches this Tuesday, November 15, on the Xbox 360 and PlayStation 3. PC gamers will have to wait until November 29th.

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Assassin’s Creed: Revelations X-11 Impressions

August 21, 2011

Alexandre Breault, Ubisoft’s lead game designer for Assassin’s Creed: Revelations, gave Dork Shelf a rundown of the game’s latest preview build at Microsoft’s X-11 holiday preview event last week. A beardy, burly Ezio Auditore is on his way to Masyaf, former stomping grounds of his predecessor Altair. Continue reading

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Batman: Arkham City X-11 Impressions

August 21, 2011

Rocksteady Studios showed off a preview build of Batman: Arkham City at Microsoft’s X-11 event last week, and we had a chance to romp through a wrecked of Gotham’s biggest prison yard ever. Unsurprisingly, we left as excited as the previews and trailers have been making us over the past year, and then some. Continue reading

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Super Street Fighter IV: Arcade Edition Review

July 9, 2011

Super Street Fighter IV: Arcade Edition won’t get new players interested in the fighting game scene any more than the latest map pack will for the Call of Duty franchise. But anyone who’s sunk dozens of hours into the game over the past three years would do well to upgrade for roughly the price of two pints. Continue reading

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Bioshock Infinite E3 Demo

July 9, 2011

Irrational Games’ Bioshock Infinite, the spiritual-but-maybe-not-really sequel to 2007′s Bioshock, won multiple Best of E3 awards last month. Now the entire 15-minute demonstration has been posted to the public, and…well, maybe all those journalists and bloggers were right. Continue reading

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Metro: Last Light Trailer

June 7, 2011

Torontonians might think they have problems with their subway service, but they’ve got nothing on the citizens of Metro 2033, a sleeper hit of a game based on Dmitry Glukhovsky’s novel of the same name. Now, developer 4A Games has released their first trailer of the sequel, dubbed Metro: Last Light. Continue reading

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Battlefield 3 Gameplay Trailer

April 17, 2011

Electronic Arts and DICE yesterday released a spectacular 12-minute gameplay trailer for their upcoming Battlefield 3. The military first person shooter (shocking, we know!) is being touted as EA’s answer to Activision’s incredibly popular Call of Duty franchise. Continue reading

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Bulletstorm Review

March 13, 2011

So what is Bulletstorm? Originally hyped up due to the presence of developers Epic and People Can Fly, many folks expected a heinously cheeky, violent slaughterhouse that only a name like Bulletstorm could suggest. But as time went on, evidence started to mount that there was going to be something special about Bulletstorm, once again hard to pin, but unmistakably present. Continue reading

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Elder Scrolls V: Skyrim Trailer Arrives

By Dork Shelf
February 24, 2011

The first trailer featuring in-game footage of the anticipated Elder Scrolls sequel, Skyrim, has arrived. Elder Scrolls V is Bethesda’s long awaited follow-up to the excellent Oblivion, a game that was praised at the time for its state of the art visuals. Skyrim seems to be following in its predecessors footsteps, the fantasy role-playing game’s visuals look second to none. Continue reading

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Extensive Elder Scrolls V: Skyrim Info Revealed

January 11, 2011

Bethesda Game Studios, today confirmed the upcoming release of The Elder Scrolls V: Skyrim, the next installment in the award-winning Elder Scrolls series and follow up to the 2006 Game of the Year, The Elder Scrolls IV: Oblivion. Under the direction of Todd Howard, Skyrim will be released on Xbox 360, PS3 and PC worldwide on November 11, 2011. Continue reading

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Best of 2010: Games

By Dork Shelf
December 31, 2010

We here at the Shelf decided that there was no better way to ring in 2011 than by compiling a list (A list at the end of the year?! What a concept!) of our favourite games of 2010. In an industry regularly dominated by triple A titles and billion dollar publishers, this past year proved to be a breakthrough of sorts for indie gaming. This is not to say that there weren’t great blockbuster games this year – there were plenty – or that indie games weren’t a forced to be reckoned with in years past. 2010 merely showed us all that good games are good games, period. Continue reading

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Interview
TRON: Evolution
Art Director David Patch

December 7, 2010

The 1982 original TRON film evokes some very specific imagery. Recognizer tanks zooming by in defiance of the laws of aerodynamics, lightcycles racing through the city leaving behind light trails, and above all else neon reds and blues crisscrossing against a sleek digital world. These still form the basis of the re-imagined world spearheaded by the film TRON: Legacy, but as we found out, the tie-in video game TRON: Evolution goes a bit further. Continue reading

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