Tag Archives: PC

Extensive Elder Scrolls V: Skyrim Info Revealed

January 11, 2011

Bethesda Game Studios, today confirmed the upcoming release of The Elder Scrolls V: Skyrim, the next installment in the award-winning Elder Scrolls series and follow up to the 2006 Game of the Year, The Elder Scrolls IV: Oblivion. Under the direction of Todd Howard, Skyrim will be released on Xbox 360, PS3 and PC worldwide on November 11, 2011.

Dork Shelf recently spoke via Twitter with Pete Hines (@DCDeacon), VP in charge of Marketing at Bethesda, who confirmed to us that Skyrim is not using the id’s Tech 5 “RAGE” engine as speculated, but will be using a completely new and yet to be named engine developed internally by Bethesda Game Studios. It’s new, it’s real….and it’s spectacular!

So long Gamebryo and good riddance.

The Elder Scrolls V: Skyrim screenshot

Also, thanks to Dennis on the Neogaf Skyrim Info Thread, we have a HUGE recap of anything and everything related to Skyrim.

Here’s a quick recap if you don’t want to read  all the in-depth stuff below:

-A variation of level scaling.
-Dynamic Shadows
-Overhauled Combat-system
-Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.
-Radiant AI
-Updated Engine Snow falls dynamically (not as a basic texture on the ground)
Trees and branches move independently with the wind
Water flows
-Randomly generated quests.
-Beards
-You can’t run backwards as fast as you do forward.
-10 races to choose from (Holy crap that’s a lot of races)
-confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses, elk, mammoths, saber-toothed cats
-presumably open cities (that dragons can attack)
-HUD-free first-person view and improved third-person perspective
-Unique landscapes! Also unique dungeons! In other words, lots of uniqueness!
-Character creation improved, body features customizable
-Two-handed weapons and dual-wielding confirmed.
-Finishing moves, unique to each weapon and enemy you fight.
-Kids
-The game takes place two centuries after Oblivion
-Sprinting is added!
- Dialogue will pop up when you approach an enemy
- cooking/farming/mining/woodcutting/blacksmithing
-18 skills.
-Perk picking at every level-up
-Five Magic Schools: Destruction, Alteration, Conjuration, Restoration, Illusion.

Detailed recap:

On leveling:
Leveling is totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level up, you get extra health plus the ability to get either more health, magicka or stamina. Each level also brings you perks, cool abilities similar to those found in Bethesda’s Fallout 3. Also, the leveling is soft-capped at 50, you just advance really slowly after that.

On skills:
Mysticism is gone. 18 skills, down from 21 in Oblivion, and 27 in Morrowind. Trying to accommodate players who want to specialize in a certain profession (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to take special care so that skills feel organic, not prone bugs and exploitation.

On the story and lore:
The game takes place 200 years after Oblivion. Set in Skyrim, a region north of the Imperial City, where the Nords live. The dragons are returning to the world, as it was prophesized in previous games. You are a dragonborn – a dragon hunter – players will be trying to stop the wicked dragon god. Your mentor is one of the last Blades, voiced by legendary actor Max von Sydow.

On combat:
They want to make it more dynamic and tactical. You have to assign each hand with a function, either magic, two weapons, a weapon and a shield, etc. You can also waste stamina by sprinting, allowing you to get access to tactical positions. Emphasis is on really improving the combat this time around. They are also putting care into how each weapon feels on your hand.

Other:
Third person view has been improved.
Five massive cities, more variation in caves and underground stuff.

The Elder Scrolls V: Skyrim screenshot

On quests:
Quests are much more dynamic now. Questing is now more determined by how you build your character, individual actions and overall are much more dynamic. Examples provided: If you are more of a magic user, some other mages may approach you who may not have if you were just a melee character. Or if you killed some person who owned a store that was going to give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just disappear, some kid may get it and give it back to you, which would lead to a series of stuff, or some characters may fight over who gets it.

Also, the quests you are given would be modified by how you have played (scaling the quests). For example, the location of a rescue mission would be determined by which locations you have visited (it will try to give you a dungeon you haven’t been in) and I also give you appropriate enemies to your level. I can add that there is an option for no HUD.

On Conversations:
Conversations aren’t done in a zoomed in static shot anymore. Start a conversation with someone and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.

On Weapon smithing:
Go to a forge and carve a new weapon out of red hot metal.

Dual-wielding: You have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.

Duel: You may duel any NPC on the streets Western style.

Inheritance: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry towards you, but still give you missions.

Level-scaling: It is coming back

18 skills: Supposedly even less skills to play with?

No mysticism

Perks: Rumored to be in Skyrim. Not officially confirmed as of yet.

Boosts: Pick stamina, health, magic boosts on level up.

Enchanting: This skill makes a return.

The Elder Scrolls V: Skyrim screenshot

“Radiant storytelling” or Level Scaling 2.0: “The game eventually logs a huge storehouse of knowledge about how you’ve played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.”

Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button

Sprinting: You can now sprint!

Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not many details about this or how detailed they are as jobs.

Source: NeoGaf, GamrFeed

If you’re looking for even more info on Skyrim, it will all be revealed in the exclusive cover story in Game Informer’s February issue.

Check out the video below to see Bethesda’s new studio and a little behind the scenes stuff on Skryim.

If you dig tweets, feel free to follow me on Twitter @The_GeekJock

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Best of 2010: Games

By Dork Shelf
December 31, 2010

We here at the Shelf decided that there was no better way to ring in 2011 than by compiling a list (A list at the end of the year?! What a concept!) of our favourite games of 2010. In an industry regularly dominated by triple A titles and billion dollar publishers, this past year proved to be a breakthrough of sorts for indie gaming. This is not to say that there weren’t great blockbuster games this year – there were plenty – or that indie games weren’t a forced to be reckoned with in years past. 2010 merely showed us all that good games are good games, period. Continue reading

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Interview
TRON: Evolution
Art Director David Patch

December 7, 2010

The 1982 original TRON film evokes some very specific imagery. Recognizer tanks zooming by in defiance of the laws of aerodynamics, lightcycles racing through the city leaving behind light trails, and above all else neon reds and blues crisscrossing against a sleek digital world. These still form the basis of the re-imagined world spearheaded by the film TRON: Legacy, but as we found out, the tie-in video game TRON: Evolution goes a bit further. Continue reading

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Star Wars: The Force Unleashed II Review

October 27, 2010

LucasArts brings us back to a galaxy far far away and into the shoes of Darth Vader’s insubordinate apprentice Starkiller, as he grapples with Vader’s mind games, searches for his lost love and aids the fledgling rebellion. Continue reading

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Shaun White Skateboarding Impressions

October 8, 2010

Shaun White and Ubisoft have made a favourable pairing in the past, as both the PlayStation 3/Xbox 360 and separate Wii versions of Shaun White Snowboarding received mostly positive reviews last year. Past success bodes well for the upcoming Shaun White Skateboarding, and the PS3 version was playable at the Sony Holiday Preview Event in Toronto earlier this week. Continue reading

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Batman Arkham City
First Screens

September 1, 2010

The first in-game stills from Rocksteady Studio’s sequel to the award winning Batman: Arkham Asylum were mysteriously leaked onto the internet today. Besides the enigmatic teaser trailer, this is our first real look at the game. Nothing official has been … Continue reading

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Plants vs. Zombies Review

By Joel Minty
July 3, 2010

Take up Gardening Plants vs. Zombies Style Chances are if you have ever been on Facebook, or held a mobile phone, you have seen Bejeweled, the flagship title from PopCap Games. The company’s mandate is “to create fun games that … Continue reading

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VVVVVV Review

June 25, 2010

As the window for independent game makers widens, so the variety of expected material should also grow. VVVVVV (or the The Letter V Six Times if you want to use your mouth) is the new title from Irish game artist … Continue reading

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Deus Ex: Human Revolution E3 Trailer

June 10, 2010

Square Enix and Eidos Montreal recently released an impressive pre-rendered trailer for Deus Ex: Human Revolution in advance of next week’s Electronic Entertainment Expo (E3). The game is the third in the Deus Ex franchise and the first to not … Continue reading

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Left 4 Deader

By Joel Minty
July 20, 2009

Ellis.  Nick.  Coach.  Rochelle. New survivors or fresh meat?  With Left 4 Dead 2 shipping at a prospective date of Christmas ’09, it’s time to break out your posse, load your paranoia, and automatic-ify those shotguns to quell the zombie … Continue reading

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Duke Nukem Forever Gameplay Footage

May 10, 2009

With the demise of 3D Realms this week, the future of Duke Nukem Forever is in doubt. 2K Games own the rights to DNF, but whether they will choose to actually finish development of the game is unknown.  Thanks to … Continue reading

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Duke Nukem Forever is Dead: 3D Realms Shuts Down

May 7, 2009

After years in development, it would seem that the world-famous vapourware game Duke Nukem Forever will remain just that. 3D Realms, the developer responsible for Duke Nukem Forever is yet another apparent victim of the recession. The studio announced today that it … Continue reading

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