Saw: The Video Game: The Review
Posted: February 7th, 2010 | Author: Zack | Filed under: Reviews | Tags: film, horror, Saw, Saw: The Video Game, video games | No Comments »Editor’s Note: This review was originally intended for publication late last year, but was misplaced by yours truly. My apologies to Zack – Will
Do I want to play a game? Yeah sure, why not? I’m always down for a good bout of Tetris, but with Fall winds rattling my bones, scary games are definitely on the menu. Saw? The game? A game of Saw? Now I know the high brow savant in me wants to slide this concept away and move on to something… European, I need to honestly admit that Saw, the obnoxiously successful torture porn series of films that have a new entry annually if only to prove how much thought and effort is needed for the next installment, is not nearly as offensive as a video game. In fact I find that most things that tend to make you groan in films are usually the very same things you’ll fist pump for in a video game. So perhaps, conceptually, Saw: The Video Game may have something going for it. Thus begging the question, do you want to play THIS game?
You are Detective Tapp, one of the detectives aggressively hounding Jigsaw, the main antagonist of the franchise. Tapp was apparently shot in the first Saw film, though I’m no expert on the subject. So instead I have come to the conclusion that Detective Tapp was on his way to his buddy’s Bill Cosby dress up party when he was shot and kidnapped by the Jigsaw killer then awoken in a house o’ nightmares. If I have to give the writing team one medal it is for coming up with a great reason for complete strangers to want to tear Tapp a new one. You discover that Jigsaw has surgically implanted a key somewhere in Tapp’s body, and it is this key that so happens to be the path freedom for every other victim in the building. The way the encountered enemies incorporate Jigsaw’s lore is also fairly clever, from blinded brawlers who have steel boxes mounted to their head, to some with their hands bound to a stick of dynamite. Things descend into dumb pretty quickly though. To every victim of Jigsaw’s torture is some kind of justification, though they are really stretching it with this one. Tapp’s moral failing is that he’s just too obsessed with Jigsaw, and so Jigsaw decided to punish him. It just feels like the needle wagging its finger at the junkie. I guess the obvious cure for Tapp would be for Jigsaw to stop, y’know, killing people, but Jigsaw acts above it, and in this game especially rubs off as more hypocritical and smug than interesting. Tapp’s carrot on a string is to use this opportunity to figure out who Jigsaw is once and for all, though since the films have already treaded on that ground, it’s not nearly as tantalizing for the player.


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