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	<title>Dork Shelf &#187; Team Fortress 2</title>
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	<link>http://dorkshelf.com</link>
	<description>Comics, Film, Video Games, TV, Music, Toronto</description>
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		<title>Team Fortress 2 is Now Free To Play!</title>
		<link>http://dorkshelf.com/2011/06/24/team-fortress-2-releases-meet-the-medic-is-now-free-to-play/</link>
		<comments>http://dorkshelf.com/2011/06/24/team-fortress-2-releases-meet-the-medic-is-now-free-to-play/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 17:02:14 +0000</pubDate>
		<dc:creator>Matt Demers</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[first-person shooter]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Meet the Medic]]></category>
		<category><![CDATA[micro-transactions]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://dorkshelf.com/?p=13304</guid>
		<description><![CDATA[Everyone's favourite "war-themed hat simulator," <cite>Team Fortress 2</cite>, released its "Uber Update" yesterday. Aside from bringing a lot of improvements and additions to the 2007 first person shooter, the game's developers have announced that it will shift to a free-to-play model which is driven by micro-transactions. <a href="http://dorkshelf.com/2011/06/24/team-fortress-2-releases-meet-the-medic-is-now-free-to-play/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Everyone&#8217;s favourite &#8220;<a href="http://wiki.teamfortress.com/wiki/Hats#Trivia">war-themed hat simulator</a>,&#8221; <cite>Team Fortress 2</cite>, released its &#8220;Uber Update&#8221; yesterday. Aside from bringing a lot of improvements and additions to the 2007 first person shooter, the game&#8217;s developers have announced that it will shift to a free-to-play model which is driven by micro-transactions.</p>
<p><center><object width="600" height="371"><param name="movie" value="http://www.youtube.com/v/eQ8duKs2Plw?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="600" height="371" src="http://www.youtube.com/v/eQ8duKs2Plw?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>The game has seen a decided shift in the tone since the September 2010 &#8220;<a href="http://www.teamfortress.com/mannconomy/">Mann-Conomy</a>&#8221; update, which allowed users to purchase in-game items that had previously only been attainable by random drops or item crafting. The model must have been successful, as jumping to an entirely micro-transaction-based model is no small change.</p>
<p>Developer Valve also released another one of its &#8220;Meet The Class&#8221; videos, this time focusing on the Medic. As always, it&#8217;s amazing to see what those guys can cook up with a little bit of creativity and a whole lot of time at the machinima board. You can view the video below!</p>
<p><center><object width="600" height="371"><param name="movie" value="http://www.youtube.com/v/36lSzUMBJnc?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="600" height="371" src="http://www.youtube.com/v/36lSzUMBJnc?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></center><br />
&#8212;<br />
<em>Matt Demers is a Toronto columnist who writes for a number of places around the Internet, including Dork Shelf. You can follow him <a href="http://twitter.com/mattdemers">on Twitter</a> and <a href="http://mattdemers.com">Tumblr</a>. His steam username is &#8220;demersmr.&#8221;</em></p>
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		<title>Interview with Michael Avon Oeming and John Broglia creators of God Complex</title>
		<link>http://dorkshelf.com/2010/01/27/interview-with-michael-avon-oeming-and-john-broglia-creators-of-god-complex/</link>
		<comments>http://dorkshelf.com/2010/01/27/interview-with-michael-avon-oeming-and-john-broglia-creators-of-god-complex/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 23:27:06 +0000</pubDate>
		<dc:creator>Dork Shelf</dc:creator>
				<category><![CDATA[interview]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[God Complex]]></category>
		<category><![CDATA[Image comics]]></category>
		<category><![CDATA[John Broglia]]></category>
		<category><![CDATA[Michael Avon Oeming]]></category>
		<category><![CDATA[Powers]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://dorkshelf.com/?p=4921</guid>
		<description><![CDATA[Image Comics recently began publishing the new creator-owned series God Complex from the creative minds of Michael Avon Oeming (Powers, Team Fortress 2), John Broglia (Zombie Sama!), and Dan Berman (Six, Thor). The comic tells the story of big guy &#8230; <a href="http://dorkshelf.com/2010/01/27/interview-with-michael-avon-oeming-and-john-broglia-creators-of-god-complex/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-4929" title="God Complex" src="http://dorkshelf.com/wordpress/wp-content/uploads/2010/01/godcomplex.jpg" alt="God Complex" width="500" height="321" /></p>
<p style="text-align: left;">Image Comics recently began publishing the new creator-owned series <cite>God Complex</cite> from the creative minds of Michael Avon Oeming (<cite>Powers</cite>, <cite>Team Fortress 2</cite>), John Broglia (<cite>Zombie Sama!</cite>), and Dan Berman (<cite>Six</cite>, <cite>Thor</cite>). The comic tells the story of big guy named Paul, an otherwise ordinary man. But Paul is not as ordinary as he&#8217;d like people to believe; You see, Paul is actually the Olympian god Apollo. He has grown tired of the antics of his fellow gods, particularly his father Zeus, and is hiding out in New York City.  However, Paul&#8217;s attempts to lay low in the Big Apple are futile, the pantheon of gods want Apollo back. Jeff recently had a chance to talk with Michael Avon Oeming and John Broglia about the origins of God Complex, comic convention etiquette and what they keep on their respective dork shelves.</p>
<p style="text-align: left;"><strong>Jeff: Welcome to DorkShelf.com fellas. Let&#8217;s start with a nice easy one. Tell us how <cite>God Complex</cite> come about?</strong></p>
<p style="text-align: left;"><strong>Michael Avon Oeming:</strong> It came out of <cite>Six</cite>, the comic I did with Dan Berman and Ethen Beavers. We sold it as <cite>THEM</cite> to Fox TV and they wanted another pitch so I started working on this idea, but after I wrote the outline and some dialogue, it didn&#8217;t go anywhere. I&#8217;ve been wanting to work with John for awhile now, so one day while talking with Dan about us working together again, I dusted this off and BAM! There you go. The two of them really brought this to life.</p>
<p style="text-align: left;"><strong>John Broglia: </strong>All credit for the concept and characters goes to Mike. I&#8217;m just along for the ride.</p>
<p style="text-align: left;"><strong>Jeff:</strong><strong> The book pulls from various portions of Greek and Roman mythology. What draws you to mythological story elements?</strong></p>
<p style="text-align: left;">Michael: It was sort of my first comics. Before I was reading comics, I was very into mythology, and for the same reasons I love comics &#8211; Dudes beating up monsters, fighting evil and such. Now, as I&#8217;ve grown up, I&#8217;ve become attracted to the psychological aspect of mythology, all that <a href="http://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces">Joseph Campbell</a> stuff about how mythology is our minds making sense of the world and our lives through story.</p>
<p style="text-align: left;">John:<strong> </strong> Everyone who has ever picked up a comic book and enjoyed it should be drawn to mythological stories. Ancient mythology is the cornerstone of the 20th and 21st century superheroes and comic book characters. The superhero genre has been stretched pretty thin unfortunately, so the next logical step seems to be taking those ancient characters and bringing them into our modern world.</p>
<p><span id="more-4921"></span></p>
<div id="attachment_4932" class="wp-caption alignright" style="width: 311px"><a href="http://dorkshelf.com/wordpress/wp-content/uploads/2010/01/Oeming.jpg"><img class="size-full wp-image-4932 " title="Michael Avon Oeming" src="http://dorkshelf.com/wordpress/wp-content/uploads/2010/01/Oeming.jpg" alt="Michael Avon Oeming" width="301" height="293" /></a><p class="wp-caption-text">Michael Avon Oeming</p></div>
<p style="text-align: left;"><strong>Jeff:</strong><strong> What do you hope to accomplish with this story?</strong></p>
<p style="text-align: left;">Michael: I wanted to do something fun, almost funny with mythology. I&#8217;m a fan of <cite>Buffy the Vampire Slayer</cite> and the old <cite>Xena</cite> and <cite>Hercules</cite> shows. While the latter are a little too goofy, I wanted to do something fun similar to that.</p>
<p style="text-align: left;">John: A career, haha. Seriously though, I&#8217;ll be happy if everyone just digs the stories that Mike, Dan and myself create.</p>
<p style="text-align: left;"><strong>Jeff: How did you go about designing the characters?</strong></p>
<p style="text-align: left;">John: My game plan, which I feel mirrored Mike&#8217;s, was to try and mix elements of who the gods were in their original interpretations with a modern spin. This was mainly so that they would still be recognizable, but with a fresh take on them.</p>
<p style="text-align: left;"><strong>Jeff: Was <cite>God Complex</cite> the original title of the book?</strong></p>
<p style="text-align: left;">John: No. I&#8217;ll let Mike tell that story, it&#8217;s too traumatic for me. I was very much in love with the original title, being that I&#8217;m born and raised in New York. That being said, I absolutely love the new title and as you will see, it truly applies better than any other title could have to the theme of the book.</p>
<p style="text-align: left;">Michael: Oh man, that was painful. I loved “Gods of New York”. It was so perfect in so many ways. One is that if it&#8217;s possible to have a crush on a city, I have a crush on New York. But when <cite>Jersey Gods</cite> came out, having some similar themes, we knew we had to change the title. We batted around ideas for a long time, then at my 36th birthday party, David Mack comes up to me and says &#8220;God Complex!&#8221;. My reaction was that I thought he was accusing me, so I actually said &#8220;What, me?&#8221;.</p>
<p><strong>Jeff: It&#8217;s a great title. Thanks Dave! We&#8217;re going to move on to the convention experience. What would you consider some convention do’s and don’ts?</strong></p>
<p>Michael: Don&#8217;t apologize for a sketch, no matter how crappy it is. Don&#8217;t let a bad mood be shown to a fan; if you&#8217;re not having fun, get away from the table. Readers come to have a pleasant experience, not have you give them shit or be grumpy. Do go out of your way to be friendly and appreciative of the time and effort fans put into enjoying your work.</p>
<p>John:<strong> </strong>My don&#8217;t? I try not to show up in my underwear, it tends to cause a stir. My face is usually planted in a sketchbook doing commissions, so I guess my &#8220;Do&#8221; is to get as much artwork done in a weekend as possible. Another, very important Do: Be friendly to your fans!!! Nothing worse than your favourite artist being an A-hole.</p>
<p><strong>Jeff: Good advice for up-and-comers and the veterans alike. What are you two hoping to work on after this?</strong></p>
<p>Michael: I always have a ton of ideas I want to do. Powers is taking up all my time these days, as is my full time job at the video game company Valve. I&#8217;m looking forward to seeing Dan and John fully take over <cite>God Complex</cite>and run with it! Oh yeah, and maybe a TV series!</p>
<p>(Kevin Falls, creator of the TV show <cite>Journeyman</cite> is producing a pilot based on <cite>Powers</cite>, the comic book created by Oeming and Brian Michael Bendis, for the FX channel.)</p>
<p>John: Being that <cite>God Complex</cite> is ongoing, my main focus will be on that every month. I do however have a couple of miniseries lined up along the way.</p>
<p><strong>Jeff: Where did you two meet each other?</strong></p>
<p>John: Mike and I met at the very first New York Comic-Con. I asked him if I could apprentice under him. Mike is a pretty humble guy, so he would rather be your friend and go hang out than be your boss.</p>
<p>Michael: Yeah, what John says! John is a great guy, I love him, so fun, and handsome, he makes me feel cool just standing near him.</p>
<div id="attachment_4933" class="wp-caption alignright" style="width: 314px"><a href="http://dorkshelf.com/wordpress/wp-content/uploads/2010/01/broglia.jpg"><img class="size-full wp-image-4933 " title="John Broglia" src="http://dorkshelf.com/wordpress/wp-content/uploads/2010/01/broglia.jpg" alt="John Broglia" width="304" height="283" /></a><p class="wp-caption-text">John Broglia</p></div>
<p style="text-align: left;"><strong>Jeff: Where can we find you guys online?</strong></p>
<p style="text-align: left;">Michael: <a href="http://www.michaeloeming.com/">michaeloeming.com</a> and twitter is just <a href="http://twitter.com/oeming">@Oeming</a>.</p>
<p style="text-align: left;">John: You can find all of us at <a href="http://godcomplexcomic.com/"><span style="text-decoration: underline;">godcomplexcomic.com</span></a> and you can find me on Facebook, as well as my blog at <a href="http://johnbroglia.blogspot.com/">johnbroglia.blogspot.com</a><a href="http://johnbroglia.blogspot.com/">.</a></p>
<p style="text-align: left;"><strong>Jeff: What is on your Dork Shelf?</strong></p>
<p style="text-align: left;">John:<strong> </strong>My main grab at the stores every month is <cite>Jonah Hex</cite>, <cite>Mice Templar</cite>, and now that it is back out, <cite>Powers</cite>. On my shelf at home: Darwyn Cooke&#8217;s <cite>Parker The Hunter</cite>, <cite>100 Bullets</cite>, <cite>Y The Last Man</cite>, Ed Brubaker&#8217;s <cite>Criminal</cite>, <cite>Cross Bronx</cite>, <cite>Superman: Birthright</cite>, <cite>Batman: Dangerous Dames and Demons</cite>, <cite>Hellboy</cite>, <cite>Invincible</cite>, DC&#8217;s <cite>New Frontier</cite>&#8230; The list goes on and on!</p>
<p style="text-align: left;">Michael: Lots of the same stuff as John, but mix in some Alex Toth, Jack Kirby and Will Eisner.</p>
<p style="text-align: left;"><strong>Jeff: Cheers gents and thanks for your time.</strong></p>
<p style="text-align: left;"><cite>God Complex</cite> is available at a fine comic retailer near you and is currently on its third issue. Also be sure to check out Oeming&#8217;s ridiculously awesome <a href="http://www.teamfortress.com/war/saxtonhale/">Saxton Hale comics</a> that tie into Valve&#8217;s popular multiplayer first person shooter <cite>Team Fortress 2</cite>.</p>
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		<title>Video Game Inspired Paintings</title>
		<link>http://dorkshelf.com/2009/06/23/video-game-inspired-paintings/</link>
		<comments>http://dorkshelf.com/2009/06/23/video-game-inspired-paintings/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 20:08:35 +0000</pubDate>
		<dc:creator>Will Perkins</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[impressionism]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://dorkshelf.com/?p=2060</guid>
		<description><![CDATA[Artist James Barnett has created a series of oil paintings based on popular video games, what he calls Fauxvism.  The paintings feature virtual locales from Half-Life 2, Team Fortress 2 and Fallout 3 to name a few, amazingly interpreted in &#8230; <a href="http://dorkshelf.com/2009/06/23/video-game-inspired-paintings/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Artist <a href="http://jamesbarnett.net/">James Barnett</a> has created a series of oil paintings based on popular video games, what he calls <strong>Fauxvism</strong>.  The paintings feature virtual locales from <cite>Half-Life 2</cite>, <cite>Team Fortress 2</cite> and <cite>Fallout 3</cite> to name a few, amazingly interpreted in the style of <strong>Les Fauves</strong>.  Barnett navigates the game world as an artist would in nature; finding a suitable vista to paint and works from there.  Below is a sample of Barnett&#8217;s work, the classic <cite>Team Fortress 2</cite> map <a href="http://tf2wiki.net/wiki/2fort">2Fort</a>.</p>
<div class="mceTemp mceIEcenter">
<dl id="attachment_2061" class="wp-caption aligncenter" style="width: 547px;">
<dt class="wp-caption-dt"><a href="http://dorkshelf.com/wordpress/wp-content/uploads/2009/06/jamesbarnett_2fort_red_960px.jpg"><img class="size-full wp-image-2061" title="James Barnett's 2fort Red Oil Painting" src="http://dorkshelf.com/wordpress/wp-content/uploads/2009/06/jamesbarnett_2fort_red_960px.jpg" alt="James Barnett's 2fort Red Oil Painting" width="537" height="424" /></a></dt>
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<p>Barnett created the series as a response to what he saw as &#8220;<span class="style5"><span class="style1"><em>3D games slavishly imitating real life</em>&#8220;, something that games like <cite>Team Fortress 2</cite> are now shying away from.  Personally, I would love to play a game that looked like the stuff Barnett has painted. </span></span><span><span>Where are the video game <strong>Matisse</strong> </span></span><span><span>and </span></span><strong>Derain</strong> art directors of our time?!</p>
<p>Check out <a href="http://jamesbarnett.net/">James Barnett&#8217;s Offical Site</a> to see his series of video game paintings.  Also, if you&#8217;re interested in having a favourite virtual landscape put to canvas he also takes commissions.</p>
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		<title>Team Fortress 2: Comic, Update and Free Weekend</title>
		<link>http://dorkshelf.com/2009/05/21/team-fortress-2-comic/</link>
		<comments>http://dorkshelf.com/2009/05/21/team-fortress-2-comic/#comments</comments>
		<pubDate>Thu, 21 May 2009 14:38:30 +0000</pubDate>
		<dc:creator>Jeff Brown</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Mice Templar]]></category>
		<category><![CDATA[Michael Avon Oeming]]></category>
		<category><![CDATA[Powers]]></category>
		<category><![CDATA[Rapture]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://dorkshelf.com/?p=1332</guid>
		<description><![CDATA[Released today is the first in what I hope will be a series of comics featuring the characters from Valve Software&#8216;s popular multiplayer shooter Team Fortress 2. The comic was written and drawn by Michael Avon Oeming, the artist behind titles &#8230; <a href="http://dorkshelf.com/2009/05/21/team-fortress-2-comic/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl id="attachment_1334" class="wp-caption alignright" style="width: 309px;">
<dt class="wp-caption-dt"><a href="http://dorkshelf.com/wordpress/wp-content/uploads/2009/05/tf2-comic.jpg"><img class="size-full wp-image-1334" title="Team Fortress 2 Comic" src="http://dorkshelf.com/wordpress/wp-content/uploads/2009/05/tf2-comic.jpg" alt="A snippet from Michael Avon Oeming's Team Fortress 2 web-comic" width="299" height="236" /></a></dt>
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<p>Released today is the first in what I hope will be a series of comics featuring the characters from <strong>Valve Software</strong>&#8216;s popular multiplayer shooter <cite>Team Fortress 2</cite>. The comic was written and drawn by <strong>Michael Avon Oeming</strong>, the artist behind titles like <cite>Powers</cite>, <cite>Mice Templar</cite> and the new soon to be released <cite>Rapture</cite>.</p>
<p><a href="http://www.teamfortress.com/sniper_vs_spy/english.htm">The Sniper vs. Spy @ Team Fortress 2 Official Site</a></p>
<p>In other <cite>Team Fortress 2</cite> news, <a href="http://dorkshelf.com/2009/05/17/team-fortress-2-meet-the-spy/">the Sniper and the Spy update</a> is rumoured to be released later today.</p>
<p>Valve has announced that the PC version <cite>Team Fortress 2</cite> will be <strong>available to play for free to anyone this weekend</strong> on the company&#8217;s <a href="http://steampowered.com/">Steam</a> game distribution service. If you&#8217;ve never tried <cite>TF2</cite> now is your opportunity, the game runs on the flexible Source Engine so anyone should be able to run it. The <cite>TF2</cite> free weekend starts today, so get downloading!</p>
<p><a href="http://store.steampowered.com/app/440/">Team Fortress 2 @ SteamPowered.com</a></p>
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		<title>Team Fortress 2: Meet the Spy</title>
		<link>http://dorkshelf.com/2009/05/17/team-fortress-2-meet-the-spy/</link>
		<comments>http://dorkshelf.com/2009/05/17/team-fortress-2-meet-the-spy/#comments</comments>
		<pubDate>Sun, 17 May 2009 15:55:15 +0000</pubDate>
		<dc:creator>Will Perkins</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[first-person shooter]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Sniper]]></category>
		<category><![CDATA[Spy]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://dorkshelf.com/?p=1286</guid>
		<description><![CDATA[Valve&#8216;s popular multiplayer shooter Team Fortress 2 is one of the online games most played to this day because new content is constantly being produced for it. TF2 is to be updated again soon, adding new weapons and new abilities for &#8230; <a href="http://dorkshelf.com/2009/05/17/team-fortress-2-meet-the-spy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>Valve</strong>&#8216;s popular multiplayer shooter <cite>Team Fortress 2</cite> is one of the online games most played to this day because new content is constantly being produced for it. <cite><abbr title="Team Fortress 2">TF2</abbr></cite> is to be updated again soon, adding new weapons and new abilities for <a href="http://www.teamfortress.com/spyupdate/day03_english.htm">Sniper</a> and <a href="http://www.teamfortress.com/spyupdate/">Spy</a> classes.</p>
<p>It wouldn&#8217;t be a <cite>Team Fortress 2</cite> update without a new character machinima video, and this update is no different.  Enjoy the new &#8220;Meet the Spy&#8221; video that &#8220;leaked&#8221; yesterday.</p>
<p><a href="http://dorkshelf.com/2009/05/17/team-fortress-2-meet-the-spy/"><em>Click here to view the embedded video.</em></a></p>
<p>Valve will be releasing the new updates some time in the next few weeks.</p>
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		<title>Get The Orange Box for $9.99 This Weekend</title>
		<link>http://dorkshelf.com/2009/04/24/get-the-orange-box-for-999-this-weekend/</link>
		<comments>http://dorkshelf.com/2009/04/24/get-the-orange-box-for-999-this-weekend/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 00:11:08 +0000</pubDate>
		<dc:creator>Will Perkins</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Gabe Newell]]></category>
		<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[The Orange Box]]></category>
		<category><![CDATA[Valve Software]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://dorkshelf.com/?p=997</guid>
		<description><![CDATA[What are you doing this weekend?  If you don&#8217;t already own The Orange Box you&#8217;re going to be downloading and playing it—you no longer have any excuses.  Valve Software&#8216;s online game distribution service Steam has priced The Orange Box listed &#8230; <a href="http://dorkshelf.com/2009/04/24/get-the-orange-box-for-999-this-weekend/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://dorkshelf.com/wordpress/wp-content/uploads/2009/04/orangebox.jpg"><img class="size-full wp-image-998 aligncenter" title="Valve Software's Orange Box" src="http://dorkshelf.com/wordpress/wp-content/uploads/2009/04/orangebox.jpg" alt="Cover art for Valve Software's Orange Box" width="398" height="304" /></a></p>
<p>What are you doing this weekend?  If you don&#8217;t already own <cite>The Orange Box</cite> you&#8217;re going to be downloading and playing it—you no longer have any excuses.  <strong>Valve Software</strong>&#8216;s online game distribution service <strong>Steam</strong> has priced The Orange Box listed at <strong>$9.99</strong> for this weekend only.  That&#8217;s right, you can own <cite>Half-Life 2</cite>, <cite>Half-Life 2: Episode 1</cite>, <cite>Half-Life 2: Episode 2</cite>, <cite>Portal</cite> and <cite>Team Fortress 2</cite> an $84.95 US value—<strong>for only $9.99!!!</strong></p>
<p>Gabe Newell you magnificent bastard, this is an insane deal.  You get easily some of the best games of the past decade for only ten bucks.<em> Why are you still reading this?!</em></p>
<p><a href="http://store.steampowered.com/sub/469/">The Orange Box for $9.99 @ Steam</a></p>
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