A bittersweet goodbye to one of Toronto's most memorable gaming events.
#gamergate is a hate campaign. It's time to put it to an end.
Double Fine and Blizzard should both have the freedom to make mistakes.
In the wake of Gamer Gate, what does it mean to be a gamer?
The recent sale of Mojang indicates that the industry is now focused on the next generation of players.
Examining the eroding support for the most toxic elements in gaming.
Why doesn't independent gaming have a greater presence at Toronto's premier convention?
On the troubling visual similarities between real violence and its simulated counterpart.
The ESA's annual report emphatically disproves the notion that women don't play games.
A terrible video game deserves a terrible score, even if the gameplay systems work.
With its latest batch of rewards, Club Nintendo gives its most loyal customers things they already have.
Aiden Pearce and the terror of a righteous protagonist in a game without a hero.
In search of the true face of the storied Metal Gear protagonist.
Nintendo skipped the press conference and went straight to the audience with a memorable E3 presentation.
Once the ComiXology brand is linked with Amazon, a retailer like Heather Knight fears the worst. Here's why.
Earlier this week IndieWire offshoot CriticWire asked a bunch of noted film critics if film writers should talk about the form of a film more often than they already do. It sparked a heavily tweeted, debated, and written about impassioned response, but what about the role of the reader and average moviegoer in film criticism and what is the biggest problem facing film writing today? Our Film editor shares his thoughts.
Soha examines some of the problems with depictions of kink in mainstream video games and explains what we can do to fix them.
After witnessing a launch event for Pokémon X/Y packed with fans young and old, Megan looks at why the series has endured for more than 15 years.