This year's press conferences were the best in years because they emphasized games rather than technology.
What it's like to discover a game that everyone else has been anticipating since 2009?
The antagonistic director has done nothing to earn the respect of audiences no matter how much he thinks he deserves it.
Does anybody actually care about the ten different Batmen in Rocksteady's upcoming Arkham Knight?
What makes Destructive Creations' new murder simulator so much worse than the ones that came before it?
Should I feel bad about wiping out a civilization of monsters in a video game?
Thoughts on the gameplay and design merits of the popular yet offensive card game.
Mother's Day is right around the corner, so why are depictions of mothers in video games so lazily one-dimensional?
Wilson Fisk's personal assistant provides Marvel with a virtuous antagonist worthy of its heroes.
The Dutch children's film Labyrinthus provides an unexpectedly poignant depiction of the problems with gaming culture.
Axiom Verge is the work of an auteur who wants you to remember what it's like to not have all the answers.
There are more great games that anyone can play, but that doesn't mean that everyone will want to.
Life is Strange: Episode 2 makes the player feel the moral weight of another character's decision.
Battlefield: Hardline demonstrates that certain gameplay mechanics don't belong in certain settings.
It's ridiculous to suggest that the game's all-male party is any more approachable or natural than a more diverse cast would have been.
As conventions proliferate, commerce rather than celebrity is increasingly becoming a key selling point for the audience.
Pixels may not be good, but it's not the travesty some would make it out to be.
I was three hours into the complex strategy game when I realized I had lost to the tutorial.