Thoughts on the gameplay and design merits of the popular yet offensive card game.
Mother's Day is right around the corner, so why are depictions of mothers in video games so lazily one-dimensional?
Wilson Fisk's personal assistant provides Marvel with a virtuous antagonist worthy of its heroes.
The Dutch children's film Labyrinthus provides an unexpectedly poignant depiction of the problems with gaming culture.
Axiom Verge is the work of an auteur who wants you to remember what it's like to not have all the answers.
There are more great games that anyone can play, but that doesn't mean that everyone will want to.
Life is Strange: Episode 2 makes the player feel the moral weight of another character's decision.
Battlefield: Hardline demonstrates that certain gameplay mechanics don't belong in certain settings.
It's ridiculous to suggest that the game's all-male party is any more approachable or natural than a more diverse cast would have been.
As conventions proliferate, commerce rather than celebrity is increasingly becoming a key selling point for the audience.
Pixels may not be good, but it's not the travesty some would make it out to be.
I was three hours into the complex strategy game when I realized I had lost to the tutorial.
Battlefield: Hardline isn't harmless when it goes to such violent lengths to erase human empathy.
The Wii U still encourages people to play in the purest, simplest sense of the word.
Ace Attorney doesn't apologize for being a game. Other film adaptations should learn from that example.
The Order 1886 sets an ugly precedent for consumer gameplay value.
The lack of good sales data needlessly clouds the relationship between publishers and consumers.
Godus tells us more about the problems with Kickstarter than it does about Peter Molyneux.