A chase scene is more exciting when the audience knows why it's happening.
Dragon Age: Inquisition wastes new tech on graphics when it could be improving immersion.
Console exclusives are a relic of the past that deserves to be abandoned.
Reflections on a passionate relationship with a manipulative game.
Assassin's Creed Unity is a video game hidden beneath a pile of intrusive microtransactions.
Last week's launch event inadvertently demonstrated the potential for gaming and live performance.
Bigger is not always better when it comes to entertainment.
The gaming press needs to stop allowing publishers to dictate the terms of engagement.
In the same week Disney scores big with Big Hero 6, Pixar announces yet another sequel in the works. Is this cause for worry or is Pixar's second golden era upon us?
We shouldn't wait for corporate approval before revisiting old favorites.
A bittersweet goodbye to one of Toronto's most memorable gaming events.
#gamergate is a hate campaign. It's time to put it to an end.
Double Fine and Blizzard should both have the freedom to make mistakes.
In the wake of Gamer Gate, what does it mean to be a gamer?
The recent sale of Mojang indicates that the industry is now focused on the next generation of players.
Examining the eroding support for the most toxic elements in gaming.
Why doesn't independent gaming have a greater presence at Toronto's premier convention?
On the troubling visual similarities between real violence and its simulated counterpart.