Gabby discusses death in children's media with social worker Linda Hochstetler and Sago Sago Art Director Aaron Leighton.
Axon Interactive's Tabby Rose and Jeff Rose discuss the all-ages inspirations for their debut game Quench.
Gabby discusses the death-centric game One Last Cup with Ikonoclast designer Alex Zandra Van Chestein.
Uncharted 4: A Thief's End is a somber yet thrilling outing that serves as a satisfying coda to the franchise.
Talking The Witness, 1979 Revolution, and what it's like to watch Game of Thrones now that the show is ahead of the books.
Ratchet and Clank is a mediocre film but a decent template for future video game adaptations.
Gabby discusses death in Sunless Sea and Fallen London with Failbetter Games founder Alexis Kennedy.
Star Fox Zero once again proves that motion controls don't always make games better.
1979 Revolution is the rare video game that brings nuance and humanity to conflict in the Middle East.
On Borken Telephone, dazzling wordplay and a daredevil experiment combine for an excellent nerd rock record.
Dork Shelf's Chris Demelo takes a look at some of the amazing offerings at this year's installation.
Gabby talks with Jim Guthrie, Robby Duguay, and Rich Vreeland (aka Disasterpeace) on a music-themed episode of the PlayDead podcast.
The Show is an excellent reminder of the storytelling potential in sports video games.
Like time travel itself, Quantum Break is a thrilling yet uneven experiment with narrative convention in video games.
Gabby and Lucas discuss Return of the Obra Dinna and how indie developers are changing death in video games.
The Witness is an excellent game that makes colorblind players painfully aware of their inability to play it.
How does a platform like Gaming4Keeps change the landscape of professional gaming?
MachiaVillain looks like the perfect combination of a responsible career path and classic Hallowe’en costumes. It’s like if Don Hinson put you in charge of a low rise in Amityville.