The final installment of TIFF's POP series showcased a series of experimental films that make the most of Virtual Reality.
What does it mean when a game studio makes a game you're not expecting?
Observations and impressions from the first few hours of the massive No Man's Sky.
Contrary to popular opinion, Rare is still one of the best game developers in the business.
Listen as James and Yaw get lost and go to dark places with the horror video game franchise The Last of Us.
Eric and Peter Counter discuss Ghostbusters, Stranger Things, and the Pokemon GO phenomenon.
VR trivializes important subject matter when it calls attention to the technology rather than the material.
A thin narrative and weak gameplay combine to make Insomniac's Song of the Deep feel shallow.
Forget the movie. Activision's $65 pile of garbage is truly insulting to Ghostbusters fans.
Despite its flaws, the new LEGO Star Wars succeeds because it reminds you of things you love.
Eric and Jon discuss Gone Home, Resident Evil 7: Beginning Hour, and the fragmented games journalism landscape.
The first of three summer VR events highlights music and art in virtual reality.
Forget the tech buzz. Here are some practical applications of virtual reality that you should actually care about.
Composer Dan Rodrigues discusses the Runbow soundtrack and the importance of music in video games.
Gabby discusses death in Night in the Woods with game developer and artist Scott Benson.
Sony's E3 press conference was a good reminder that content always comes first when it comes to gaming.
The Director of 1979 Revolution: Black Friday discusses the challenges of documentary game making.
Warcraft is a great looking adaptation that occasionally forgets to be a movie and not a video game.