In the season three premiere of Play Dead, Gabby talks with Giant Sparrow Creative Director Ian Dallas about the critically-acclaimed What Remains of Edith Finch.
In the third volume of our R.I.P. compilation episodes, Gabby speaks with Play Dead’s season 2 guests about their most memorable video game deaths.
In this episode, Gabby speaks with Sophia Park and Penelope Evans, the co-creators of Arc Symphony and the recently released LOCALHOST.
Microtransactions and loot boxes have made video games far less immersive.
Twitch is one of the fastest growing streaming sites on the internet, but how does Twitch make money?
The recent event was a sign of things to come as the Toronto Media Arts Centre prepares to move into its new home.
Gabby speaks with developer Matt Klimas about the beauty of graveyards and the card game Grim Acres.
At what point do financial considerations damage the artistic integrity of a video game?
Sledgehammer still needs to grapple with gaming's toxic culture and the uncomfortable history of WWII.
The annual festival collects innovative and thought-provoking VR experiences from around the world.
We can only hope that Quantic Dream's upcoming cyberpunk thriller follows through on a fantastic demo.
The founders of Reptoid Games discuss Fossil Hunters, the Ubisoft Indie Series, and the origins of their studio.
Ubisoft's Mario + Rabbids Kingdom Battle is a bold reinterpretation of Mario that makes the case for more outside-the-box thinking.
In this episode of Full Hearts, Braydon and Natalie speak to independent game developer and photographer N Maxwell Lander about exploring sex in games, kink and sexuality, and games about ƒµ©*¡π§!
Sony's upcoming PSVR lineup is exciting, but there still aren't many reasons to take one home.
It may seem hard to believe but it really is actually August. While the outside might seem far less appealing than in June or July, there are still plenty of ways to combat the seasonal blues.
Chloe Frazer and Nadine Ross obliterate the Bechdel test in the new Uncharted spinoff.
What goes into making a decent slot game? What makes a particular slot stand out from the crowd?