Forget the tech buzz. Here are some practical applications of virtual reality that you should actually care about.
Composer Dan Rodrigues discusses the Runbow soundtrack and the importance of music in video games.
Gabby discusses death in Night in the Woods with game developer and artist Scott Benson.
Sony's E3 press conference was a good reminder that content always comes first when it comes to gaming.
The Director of 1979 Revolution: Black Friday discusses the challenges of documentary game making.
Warcraft is a great looking adaptation that occasionally forgets to be a movie and not a video game.
Gabby discusses purposefulness and permadeath speed runs with game developer Pippin Barr.
The 2016 version of Doom is the rare video game that makes its violence feel righteous.
Today James and Yaw talk about how to bring the video game franchise inFAMOUSto life.
Gabby discusses death in children's media with social worker Linda Hochstetler and Sago Sago Art Director Aaron Leighton.
Axon Interactive's Tabby Rose and Jeff Rose discuss the all-ages inspirations for their debut game Quench.
Gabby discusses the death-centric game One Last Cup with Ikonoclast designer Alex Zandra Van Chestein.
Uncharted 4: A Thief's End is a somber yet thrilling outing that serves as a satisfying coda to the franchise.
Talking The Witness, 1979 Revolution, and what it's like to watch Game of Thrones now that the show is ahead of the books.
Ratchet and Clank is a mediocre film but a decent template for future video game adaptations.
Gabby discusses death in Sunless Sea and Fallen London with Failbetter Games founder Alexis Kennedy.
Star Fox Zero once again proves that motion controls don't always make games better.
1979 Revolution is the rare video game that brings nuance and humanity to conflict in the Middle East.