Julian Spillane discusses the new party game and explains why you need to make players feel comfortable before you can ask them to be funny.
The new party game is an enjoyable diversion best appreciated with good friends and good beer.
In this episode, Braydon and Natalie speak to Kaitlin Tremblay about their favourite video game friendships, how to make friends playing games, and the infamous blue shell.
The Toronto developer discusses the design evolution that occurred between Bleed and Bleed 2.
The annual student showcase highlighted the work of the brightest game design students in the province.
In this special episode, Gabby speaks with all of Play Dead’s Season 2 guests about their most memorable video game deaths.
The creator of Graceful Explosion Machine discusses the new game and the indie development process for the Nintendo Switch.
It's a Dork Shelf podcast crossover as Play Dead host Gabby DaRienzo joins The Shelf to talk about death and her upcoming game A Mortician's Tale.
In this special VR episode, Gabby speaks with EVE: Valkyrie lead designer Andrew Willans and Globes VR creator Kim Koronya about death and empathy in virtual reality.
Our tour of PAX East concludes with some of the most offbeat and ambitious indie games of 2017.
From racing horror to co-op stealth, we're back with more of the best games from PAX East.
We made the trek to Boston for PAX East 2017. These are some of the highlights from Day 1.
In this episode, Braydon and Natalie speak to Sophie Mallinson about strategies for self-care, games that make them feel good, and thalassophobia.
Gabby speaks with Niamh Schönherr about her upcoming game Sofðu litla tófan mín: A Lullaby (or “Sleep Tight my Little Fox: A Lullaby”), death in Icelandic folklore and ritual, and the connection between food and death.
Editor-in-chief Will Perkins and contributor Dan Epstein play the opening hour of Torment: Tides of Numenera!
Andrew Ivimey streams the first two hours of gameplay for Tom Clancy's Ghost Recon Wildlands!
In this episode, Gabby speaks with Adam Saltsman of Finji Co. about their upcoming game Overland, permadeath design in video games, and what it means to survive the apocalypse.
Horizon: Zero Dawn makes up for some minor gameplay flaws with some of the best world building in any medium since Mad Max: Fury Road.