Tag Archives: Wii U

Five Thoughts on Nintendo’s Post-E3 Showcase

August 1, 2014


The Wii U always struck me as a console in the grips of an identity crisis. Nintendo wanted to attract a more mature audience without alienating its core all-ages consumer base, and splitting the difference resulted in a product that sold to neither. The Wii U’s early retail struggles weren’t entirely unexpected.

Fortunately, a lot can change in two years, and after sampling Nintendo’s holiday offerings at the post-E3 showcase in Toronto, things are definitely looking up. While Sony and Microsoft have spent the past six months awkwardly pawing at their next-gen consoles with non-committal ambivalence, Nintendo has used its lead-time to figure out what it wants to do with the Wii U. The growing pains are over. Unlike its rivals, Nintendo’s console finally has a sense of purpose.

That doesn’t necessarily mean the Wii U is poised for an immediate turnaround. Super Mario 3D World was touted as a system seller up until it wasn’t, and save for one notable exception, most of Nintendo’s lineup is still being developed in-house so the Wii U doesn’t have much in the way of aesthetic depth or variety.

It does, however, have some excellent first-party software in the pipeline, which ensures that new Wii U owners won’t be disappointed. It’s now a strict value-add to your home entertainment display (especially if you have kids), and that’s a major step in the right direction.

So what about the games? Glad you asked:

The Exception


At a Sony or Microsoft preview – galas that typically take place in nightclub atmospheres with open bars and unnecessarily loud house music – Bayonetta 2 would be on full display with sex and gore splattered across multiple projection screens. At Nintendo’s preview, it was tucked away in the far corner, the corresponding television the only one that wasn’t facing the kid-oriented center of the room.

Bayonetta 2 is therefore emblematic of the Wii U’s lingering confusion. The game was announced at the Wii U’s launch, back when Nintendo was still hoping to poach Sony and Microsoft’s M-rated clientele. That effort has largely been abandoned. Nintendo’s demographic once again skews decidedly younger than Bayonetta, resulting in an unmistakably hardcore brawler that already feels like a relic. Nintendo seems to be hitting its stride with its usual family-friendly fare. If Bayonetta 2 underperforms the company may double down on Zelda and Mario.

That would be unfortunate, and not just because Bayonetta in a Princess Peach outfit is fittingly bizarre. Though the difficulty seems to have been scaled back just a hair, Bayonetta 2 plays like an extension of the first, with smoother controls and a shinier HD finish. If it lives up to that early promise, then it deserves to find an audience.

Mario Breaker


The most creative uses of Mario Maker will have little to do with Mario. Sure, Mario Maker is an exceptional design tool, an astonishingly accessible engine that will foster limitless expansions of the core platforming concept.

But it might be an even better instrument of anarchy. In an official Mario game, the goal is always to reach the end of the level. With Mario Maker, the metric for success can be any broken idea you desire.

Players will find that it’s a lot easier to make silly or memorable levels than it is to make fair ones. I accidentally crafted a stage with pathways that were too small to navigate. The person after me stuffed the first 20 tiles of his stage with approximately 142 hammer throwing turtles. No one could beat that level. But it was still delightfully entertaining in a way I’m not likely to forget.

Mario Maker is charming because it gives players the opportunity and the inclination to create chaos with 2D Mario sprites, and I’m looking forward to the nonsense it inspires.

Zelda and Friends


The Legend of Zelda has always leaned towards adventure rather than action, which is appropriate for a game that prioritizes the delicate balance of sword and shield.

It’s therefore surprisingly cathartic when Hyrule Warriors removes the restraints and allows you to recklessly eviscerate entire legions of the franchise’s most vexing enemies. The motion-sensitive goblins from Skyward Sword made me want to throw my Wii across the living room, so I enjoyed venting those frustrations in-game in a way that didn’t lead to a pile of broken electronics.

Hyrule Warriors is an otherwise admirable spin on the Dynasty Warriors template, though it is inevitably repetitive and unlikely to attract those who aren’t fans of the genre. You hit buttons until everything is dead, but that’s just how it’s done.

Meanwhile, Hyrule Warriors demonstrates that Link is not the only competent individual in Hyrule, a fact that will benefit historically underutilized favorites like Ruto and Zelda herself. The fresh perspectives could even elevate the supporting cast to headliner status. If Toad can get top billing in his own Mario spinoff, a similar approach to Zelda would allow Nintendo to explore new design space without the need for new IP. Hyrule Warriors is at least proof that the Zelda universe still has plenty of untapped ideas.

Thumb Wars


Fine. I’ll talk about Smash Bros., though there’s not all that much to say. The game is just as fun and functional as the franchise ever was. If you like the old Band of (Smash) Brothers, you’ll almost certainly like the new one.

Oddly, I preferred playing Smash Bros. on the 3DS rather than the Wii U, primarily because the conventional diamond button configuration felt more familiar to my PlayStation conditioning. The Wii U display was wired with four Gamecube controllers, a device that – in retrospect – is afflicted with a stunning lack of symmetry.

It is curious that Nintendo has stubbornly persisted with its own proprietary controller designs for nearly two decades dating to the N64. That doesn’t make those controllers worse, but it does make them slightly alienating to anyone unfamiliar with the unique layouts.

I’m starting to wonder if that’s hurt Nintendo more than it’s helped over the years. Games like Bayonetta run fine on the Wii U, but they can be much tougher to play if your muscle memory hasn’t been calibrated for Nintendo. It’s easier to jump from PlayStation to Xbox than it is to jump from PlayStation to the Wii U, which might partially explain why the Wii U has had so much trouble attracting new players.

I could be wrong about that. But I’d rather play Mario Kart 8 with a Classic Controller Pro than the Wii U Game Pad, and that’s probably not a coincidence.

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Thought Bubble: How Nintendo won E3

June 26, 2014

Nintendo skipped the press conference and went straight to the audience with a memorable E3 presentation. Continue reading

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Donkey Kong Country: Tropical Freeze Review

March 6, 2014

In Donkey Kong’s latest, you’ll bounce through a number of islands, subjugating the local fauna on the way towards reclaiming your rightful throne. You’re like a furry, 500-pound Daenerys Targaryen. Continue reading

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The Dork Shelf Guide to Holday Shopping: Day 1

By Dork Shelf
December 1, 2013

For the first day of our holiday gift guide, we look at some movies, games, books, and random nerdy and dorky ephemera for your loved ones and friends! New Movies: The Wolverine – Unleashed Extended Edition (3D Blu-Ray, Blu-Ray, DVD, … Continue reading

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Super Mario 3D World Review

November 27, 2013

Super Mario 3D World is worth buying a Wii U for, all on its own. It’s a superlative platformer and might be the best Mario game to date. Continue reading

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Thought Bubble: Where’s the Buzz…zzzz…zzzz (Nintendo 2013)

November 21, 2013

Nintendo is falling behind with a holiday lineup that nobody will be talking about, writes Eric. Is its consistency worth the predictability? Continue reading

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Interview: Legend of Zelda Symphony producer Jason Michael Paul

September 4, 2013

Dork Shelf chats with Jason Michael Paul, executive producer of The Legend of Zelda: Symphony of the Goddesses, which makes its return engagement at Toronto’s Sony Centre this Saturday. Continue reading

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Thought Bubble: Sony’s Irrelevant E3 Victory

June 27, 2013

The verdict is in. Sony won, Microsoft lost, Nintendo stayed the course and we can all go home because Jack Tretton dropped the microphone. If only it were that simple. Continue reading

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Injustice: Gods Among Us Review

April 27, 2013

Warner Bros. Interactive Entertainment hopes to answer fans’ burning questions about who would win a straight-up fight between Superman and Shazam, or the Joker and Bane. The answers are about as satisfying – and silly – as you’d expect. Continue reading

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News Shelf: 25/01/13

By Dork Shelf
January 25, 2013

And now, all the film, game, and comic news that’s fit to print. Star Wars Episode VII finds a director, THQ auctions off big name game franchises, Nintendo unveils new Wii U titles, The Sixth Gun gets an NBC pilot, and Rob Liefeld writes a screenplay. Continue reading

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News Shelf: 12/11/30

November 30, 2012

Big studios, heated discussions and an even tinier version of the little console that could – all this and more in this week’s News Shelf. Continue reading

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News Shelf: 11/23/12

November 23, 2012

Nintendo and THQ and Schafer and Molyneux and the Czech president gets involved in the case of two jailed Bohemia Interactive devs? It’s been one hell of a week. Check out this week’s news roundup. Continue reading

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Thought Bubble: The Wii U and the Trouble with Triple-A

November 20, 2012

The Wii U has finally arrived. Now that the first reviews are trickling in, we want to explore what the first crop of games tell us about the Wii U’s potential as a hardcore and mainstream gaming platform. Continue reading

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News Shelf: 9/14/12

September 14, 2012

Welcome to the News Shelf. Thursday’s announcement of the Wii U price, retail packages and launch date dominated the headlines, so that’s where we’re starting. But they aren’t the only company who made an announcement about bringing their games to your television. It isn’t even the only major tech hardware announcement to happen this week (three guesses as to what the other one was). Let’s take a look at the rundown. Continue reading

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Wii U: Can the GamePad Change Console Game Design?

July 20, 2012

Much of the recent excitement (and trepidation) over the upcoming Nintendo Wii U has focused on the new types of gameplay experiences the tablet-like GamePad creates. But it might be new ways of designing basic game necessities like in-game menus and inventory systems that take the spotlight in the months following its launch.
Continue reading

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Wii U Preview: Just What Is Asymmetrical Gameplay?

July 11, 2012

During a Nintendo event in Toronto we got a chance to try out the Wii U’s new asymmetrical gameplay in New Super Mario Bros. U, Rayman Legends, and Nintendo Land. The games we sampled at the event generally worked, but Nintendo still left us with more questions regarding the value of Wii U’s approach to co-op than any definitive reasons to love it. Continue reading

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