Tag Archives: Wii

Bit.Trip Presents Runner 2 Review

April 12, 2013

Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien

Not much happened on the WiiWare. A few indie ports, a lot of Virtual Console. The flipside was that if any game got attention, it would be the novel ones. Me, You & the Cubes, Lit and Bonsai Barber, to name a few.

Gaijin Games had a monopoly on novel entries, and there were stretches of the WiiWare’s history that made it seem like the entire service only existed to support the Bit.Trip games. Bit.Trip Beat, Core, Void, Fate all used simple, challenging mechanics, and a rhythm coat, showing how far the depth of simple gestures can go. Bit.Trip Runner was one of the last entries, and also one of the more popular, likely for being more accessible and visually stimulating.

Since its release, hits on smaller, cell-phonier platforms, have pushed the never-stop-running genre forward. Where this marathon leaves Bit.Trip Presents… Runner 2: Future Legend of Rhythm Alien is a little less novel than its lineage.

To say where Bit.Trip Presents something-something-something-whatever lets down is to start with what its predecessor did so right. Our formal introduction to the Commander Video character was a hell of a ribbon-breaker — the initial Runner had a crisp, retro-inspired, but not retro-obnoxious, geometrical world, synaesthesic gameplay, and a general sense of whimsy wrangled the experience. Some audio support from Anamanaguchi didn’t hurt. It felt uncanny.

As for the play, in the Bit.Trip tradition: simple on paper, and rewardingly hard to play.

Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien

In beat-guided bouts, you could control everything about Video with the exception of his determination to move from left to right. Dive under, jump over and kick through obstacles, from the static to animated, from gliding laser beams to inclining stairs. One bump on the foot and you were sent back to the start of the stage.

While the simple elements remain faithful, other mysterious alterations to the Bit.Trip formula betray the predecessor. What is added — mostly various kinds of loop-de-loops and alternative paths — don’t feel like they add much other than filler and empty calories for this jog to burn off.

There are also treasure chests behind locked doors, and those locked doors need keys that in fact need unlocking themselves later in the world. It feels a little strange to backtrack in a game about perpetually running forward.

The harsher offence is to the visuals. Once so strong and independent, they have now become dull and commercialized  The hard, pixel-inspired tone has been washed away for something a little more rounded, plumper, and cartoonish. Video has puffed himself up, looking like a black mass of marshmallow. The unlockable characters joining him are an anthropomorphic pickle and a disco freak with a burger for a head.

Similarly, the backgrounds are virally ‘random,’ full of yetis and monocled octopuses. It all rubs off like something that would transition Saturday morning cartoons into their commercial breaks, whereas the first Runner felt like there was nothing else like it.

Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien

The only visual sublimity I found was in the unlockable retro stages — like the first game’s bonus rounds with 8-bit throwbacks, plus amazing, grotesque touches, and really catchy tunes.

The pressure of fitting/cashing in on the recent successes of the running genre may have had ill effect on Commander Video, when the open publicity could have championed what once made it so unique.

Now, instead of running ahead, Bit.Trip Runner 2 only ties with its peers.

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Thought Bubble: The Wii U and the Trouble with Triple-A

November 20, 2012

The Wii U has finally arrived. Now that the first reviews are trickling in, we want to explore what the first crop of games tell us about the Wii U’s potential as a hardcore and mainstream gaming platform. Continue reading

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Best of 2010: Games

By Dork Shelf
December 31, 2010

We here at the Shelf decided that there was no better way to ring in 2011 than by compiling a list (A list at the end of the year?! What a concept!) of our favourite games of 2010. In an industry regularly dominated by triple A titles and billion dollar publishers, this past year proved to be a breakthrough of sorts for indie gaming. This is not to say that there weren’t great blockbuster games this year – there were plenty – or that indie games weren’t a forced to be reckoned with in years past. 2010 merely showed us all that good games are good games, period. Continue reading

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Epic Mickey Review

December 22, 2010

Warren Spector’s crack at the Mickey mythos is as interesting as it is weird in his anticipated and ambitious take on the mouse, Epic Mickey. It’s a strange direction for both the cherished cartoon and the respected designer, but it’s clear that the two forces have found a comfortable middle ground for creation. Be that as it may, is Epic Mickey as successful as its starry eyes wish for? Continue reading

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Super Mario All-Stars Wii Review

December 21, 2010

To commemorate the 25th anniversary of Super Mario Bros. (which was released way back on September 15, 1985, making this just shy of three months late, if you care), Nintendo has re-released Super Mario All-Stars for the Nintendo Wii, in a lavish limited edition, 2-disc package. Continue reading

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Kirby’s Epic Yarn Review

December 4, 2010

In the past, Kirby has tilted and tumbled, pinballed, air rode and whatever the heck dream coursing is. To say Kirby has gone under some heavy reimagining for a new title isn’t exactly out of the ordinary, as history shows that almost every other cute little entry in the series is off the beaten path. The pink, fluffy whatsit is as flexible as he is collapsible. So how does a franchise with a history of reinvention, reinvent itself? Well, the folks at HAL cleverly decided to attack the problem at its roots with Kirby’s Epic Yarn, reassembling Kirby’s platforming origins with a radically different approach and changing nearly everything except how ungodly adorable it is. Is this newly knit creation a gorgeous weave? Or will it unravel and alienate fans? Continue reading

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Donkey Kong Country Returns Preview

November 22, 2010

At last month’s Nintendo Holiday Preview event, we got to try out the final build of Donkey Kong Country Returns for the Wii. At the beginning of our play session, we had 47 lives. By the end of it, we had a big fat Game Over. Continue reading

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Shaun White Skateboarding Impressions

October 8, 2010

Shaun White and Ubisoft have made a favourable pairing in the past, as both the PlayStation 3/Xbox 360 and separate Wii versions of Shaun White Snowboarding received mostly positive reviews last year. Past success bodes well for the upcoming Shaun White Skateboarding, and the PS3 version was playable at the Sony Holiday Preview Event in Toronto earlier this week. Continue reading

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Epic Mickey
Cinematic Trailer

August 23, 2010

Disney Interactive recently unveiled the intro cinematic for the upcoming Epic Mickey video game. The game is being developed by respected game designer Warren Spector (Sytem Shock, Deus Ex) and his Junction Point Studios. Epic Mickey puts the player in … Continue reading

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Fragile Dreams Review

May 13, 2010

Last time I reviewed Metro 2033, a Ukrainian made glimpse into the nuclear fallout and submerged societies. This time I’m looking at Fragile Dreams: Farewell Ruins of the Moon, a Japanese glimpse at a young boy traversing a barren world … Continue reading

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No More Heroes 2: Desperate Struggle Review

By Joel Minty
March 4, 2010

Looking for a game where bloody assassin massacres and cutesy kitten playtime are equal priorities? No More Heroes 2: Desperate Struggle is one of the biggest, and strangest, releases for the Nintendo Wii in the first quarter of 2010. Its … Continue reading

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New Super Mario Bros. Wii Review

By Joel Minty
November 19, 2009

Don’t let ME to tell you kids what to like, with your Robert Pattinsons, your iTwitp3pods, and your rock ‘n’ roll noise music, but years before New Super Mario Bros. Wii there was a game called Super Mario Bros for … Continue reading

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Muramasa: The Demon Blade Review

October 24, 2009

Zack Kotzer of the arts and culture zine Steel Bananas joins us for a guest review of the Wii sidescroller Muramasa: The Demon Blade. It’s hibernation over the summer worried Wii owners, but creative third party titles have once again … Continue reading

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Review: Bit.Trip Core

By Dork Shelf
August 3, 2009

Bit.Trip Core, the second in Gaijin Games’ Bit.Trip series, is a rhythm game recently released for the Wii. It combines the scrolling notes of Guitar Hero and old-school twitch action games to great effect, presenting a challenging game in a … Continue reading

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E3 Roundup: Day Two

June 2, 2009

Day Two of the Electronic Entertainment Expo is in full swing.  Today saw Nintendo and Sony hold their annual E3 Press Conferences, and it was a big day for both companies.  There were some huge game announcements, new footage from … Continue reading

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E3 Roundup: Day One

June 1, 2009

The Electronic Entertainment Expo—E3 kicked off with a bang in Los Angeles today.  Microsoft got the ball rolling with their press conference this morning, and they did not disappoint.  There were major game and peripheral announcements aplenty, as well as … Continue reading

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Wii Emulator Makes Nintendo Titles Hi-Def

March 28, 2009

With high definition gaming from Nintendo looking increasingly unlikely in this current console generation, some intrepid designers have created a work around. The Wii and GameCube emulator Dolphin allows users to play legally (or illegally) copied Wii and GameCube games on … Continue reading

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A Boy and His Blob Announced for the Wii

March 5, 2009

Nintendo and Majesco recently unveiled a sequel to their classic NES game A Boy and His Blob for the Wii. The animated sidescroller tells the story of the friendship between a boy and his pet alien blob. The boy can … Continue reading

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