Tag Archives: Xbox 360

Game of Thrones: The Game Preview

May 15, 2012
Game of Thrones Game - image 1

Mors Westford brings the pain in Game of Thrones: The Game. (Cyanide Studios)

Fans of the Game of Thrones television show should take care: Game of Thrones: The Game is first and foremost an old-school role playing game. The game looks as though it was designed with RPG fans in mind as opposed to offering something more familiar for fans of the television series. In many ways, GoT:TG has more in common with George Martin’s Song of Ice and Fire books than the HBO drama. Still, the developers managed to work in the likenesses of some of the characters from the show offering a little continuity between the game and the HBO series.

GoT:TG relies on standard RPG systems of inventory management, loot gathering, skill trees, lengthy dialogue scenes, and slower/strategic combat. The section of the game we played took place in King’s Landing – specifically Chataya’s Brothel and the dungeons and labyrinths below the Red Keep. The visuals are not overly impressive but the twisting alleyways of city and the dark dungeons under the Red Keep feel right for the world of Westeros.

It seems that most of the player’s time will be spent in combat or engaging in long conversations between characters. Combat centers on selecting, readying, and activating skills and abilities to create a series of attacks. This means that the player must choose carefully in order to ensure that Mors or Alester can use ranged, melee, and healing abilities in the right order for maximum effect.

Character abilities are accessed through radial menus. While accessing them, the game does not pause but everything simply slows down (similar to what you’ll find in The Witcher 2). As a result you can still be attacked while searching for the right ability to activate, which offers a bit of extra tension and strategy to the game.

Thankfully, it looks like the Game of Thrones RPG is not trying to pander to the fans of the HBO series but is a game designed with gamers and RPG fans in mind. Fans of the books may also have incentive to play since the game will visit locations the HBO series has either ignored or not yet covered. The game also features its own unique 30-hour narrative that takes place near the end of book one – Atlus’ Aram Jabbari mentioned that people around the realm are still talking about Ned Stark, “and it will rhyme with his first name, if you know what I mean.”

Overall, Game of Thrones: The Game looks promising as a throwback to old-school RPGs with a focus on careful character progression, thoughtful leveling, and strategic gameplay. It launches May 15 on the PlayStation 3, Xbox 360 and PC

Make sure to check out our interview with Aram Jabbari, PR & Sales Manager at Atlus, as he talks with us about Game of Thrones.

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Interview: Game of Thrones: The Game

May 14, 2012

Given the success of HBO’s Game of Thrones series, it’s probably no surprise that a videogame is also in the works. What might surprise you, however, is that Game of Thrones: The Game has been in development for more than seven years. Continue reading

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Gears of War 3: Fenix Rising DLC Impressions

January 20, 2012

This past week the newest Gears of War 3 DLC, entitled Fenix Rising, became available for download on Xbox Live. The DLC features several new character skins, five new maps, and a new leveling system for those who just cannot get enough of Gears 3. For 800 Microsoft points Fenix Rising offers some decent content but not everyone will use all the features available for download. Continue reading

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Ultimate Marvel vs. Capcom 3 Review

December 6, 2011

Are 12 new characters, additional modes and updates enough to justify a $40 disc release 10 months after its predecessor? How will the changes to the previous characters affect the high-level tournament scene? And what the hell is a raccoon doing with a repeater cannon? Continue reading

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Assassin’s Creed: Revelations Launch Event

November 14, 2011

Few places in Toronto are as appropriate for an Assassin’s Creed event as the Berkeley Church on Queen and Parliament. Originally built in 1871, it’s a mix of the modern and the historical – a perfect fit for the time-jumping, history-shaping saga that continues this week with the release of Ubisoft’s latest chapter in the series, Assassin’s Creed: Revelations. Continue reading

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Forza Motorsport 4 Review

October 12, 2011

Forza Motorsport 4 is a racing game designed for those who love driving, tuning, and customizing cars. The amount of options for customizing not only one’s car but also one’s gaming experience might be daunting to some gamers, but Turn 10 and Microsoft Studios have turned Forza 4 into an incredibly accessible game for both the casual and hardcore markets. Additionally, the game’s robust online multiplayer suite makes Forza 4 an incredibly rich and fulfilling game. In short, Forza 4 will offer any gamer a great driving experience. Continue reading

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Forza Motorsport 4 Preview

October 10, 2011

At the Forza Motorsport 4 launch event in Toronto we got a hands-on demo of the game. Forza Motorsport 4, from Turn 10 and Microsoft Studios, offers a myriad of new gameplay, customization, and community options that are sure to entice any racing fan. However, the event highlighted the variety of controllers a player can use to control the vehicles in the game. We had the chance to try out three of the game’s major controller options: Driving with Kinect, using Microsoft’s new Wireless Speed Wheel, and playing with the standard Xbox 360 controller. Continue reading

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Gears of War 3 Review

September 20, 2011

Gears of War 3 from Epic Games and Microsoft Game Studios is one of the most definitive and comprehensive third-person shooters on the market. Gears 3 offers fans an action heavy conclusion to Delta Squad’s story, as well as an excellent selection of online game modes. The game provides the same solid gameplay and great visuals the series is known for, but even some Gears fans may find the game’s singleplayer campaign lacking in substance. On the other hand the game’s polished and varied versus and co-op game modes should convince many gamers to give Gears of War 3 a try. Continue reading

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Gears of War 3 Features Interview

September 19, 2011

At the recent Gears of War 3 press event in Toronto we had a chance to sit down with Jeff Rivait, Product Manager – Xbox Games and Accessories, and ask him a few questions about the development, gameplay, and features of Gears of War 3. Continue reading

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Gears of War 3 Preview

September 15, 2011

At the recent Gears of War 3 launch event in Toronto we had the opportunity to play about two and a half hours of the Gears of War 3 singleplayer campaign. The few hours we played of Gears 3 were filled with intense battles, huge bosses, new enemies, and a decent variety of gameplay. We certainly enjoyed our time with the game and cannot wait to play through the whole singleplayer campaign. Continue reading

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Catherine Review

September 2, 2011

Catherine is a bit of a legacy project from the Persona Team, but they don’t drag any Persona iconography kicking and screaming into it. There are no zombie dogs, Pyramid Head or pretty pan blonde boys with goofy swords. Catherine‘s pastiche is conjured from scratch. And that’s one hell of a reason to start a steamy affair. Continue reading

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Assassin’s Creed: Revelations X-11 Impressions

August 21, 2011

Alexandre Breault, Ubisoft’s lead game designer for Assassin’s Creed: Revelations, gave Dork Shelf a rundown of the game’s latest preview build at Microsoft’s X-11 holiday preview event last week. A beardy, burly Ezio Auditore is on his way to Masyaf, former stomping grounds of his predecessor Altair. Continue reading

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