Tag Archives: Xbox 360

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Batman: Arkham City X-11 Impressions

August 21, 2011

Batman Arkham City - Get over here!

Rocksteady Studios showed off a preview build of Batman: Arkham City at Microsoft’s X-11 event last week, and we had a chance to romp through a wrecked of Gotham’s biggest prison yard ever. Unsurprisingly, we left as excited as the previews and trailers have been making us over the past year, and then some.

Batman is on his way to the court house we’ve seen in previous trailers, following the trail of Catwoman. Environmental design shines here; angular hallways are filled with portraits of judges in silly white wigs and dour expressions, their eyes seemingly judging your every move. Climbing the stairs to the upper level, Batman crosses a tightrope above Two-Face and about two dozen thugs. The player can initiate the inevitable chaos any number of ways. Throwing an errant Batarang into the crowd doesn’t really give you any advantages, so instead we use the new dive-bomb mechanic to land right on top of one poor, unfortunate soul and send half a dozen others flying in a move that’s more Bruce Banner than Bruce Wayne.

Half the thugs flee in terror while a sizable group stays behind to beat to a pulp. Some of them mirror their head Rogue, clad in split white and black clothing and equally eerie half-white, half-black paint. The fighting mechanics in Arkham City shine here, expanding on Arkham Asylum‘s foundation. Batman weaves between the foes, countering attacks with the Y button, occasionally smacking two thugs into each other for a double-K.O. One enemy throws a wooden chair at the player, but a quick counter (denoted by the same “Spider Sense” symbol as a thug’s regular hits) allows you to catch it and hurl it back at the enemy, both chair and face exploding into splinters, eliciting one of many OOOHH’s from the crowd watching the screen.

“Try holding the left trigger and pressing A for the last guy,” the Rocksteady rep suggests. Batman shoots out his grappling hook at the last enemy, pulling him in Mortal Kombat Scorpion-style, then levels him with a scintillating clothesline.

Soon after, Batman and a newly-freed Catwoman are shot at by a sniping Joker from several blocks away. In order to determine the trajectory of the bullet, we have to set up a crime scene using the revamped Detective Mode. Two bullet holes are highlighted in fluorescent yellow, allowing the player to scan them in a very Metroid Prime-esque fashion. We then get a short cutscene that follows the trajectory to a bell tower a few blocks away. It’s off to the next objective.

Batman Arkham City - Mr. Freeze combat

On the way to the tower we get a sense of just how big Arkham City is. Rocksteady claims it’s about five times larger than Arkham Asylum before it, but that hasn’t stopped the developers and design team from cramming it full of detail and character. Car wrecks belch out small fires in defiance of the dark and damp weather. Whole districts are barricaded off due to neglect or structural damage, and a small area designated for “political prisoners” is a slum within a slum, filled with despondent criminals standing next to flickering bonfires to keep warm. Snowflakes fall convincingly, even settling on your cape and cowl before melting away.

The mix of gameplay and procedural narrative really shined once we got to the bell tower – which wasn’t difficult, even in the gigantic prison playground, thanks to an unobtrusive compass-like indicator at the top of the screen. Walking straight through the front door, you’re faced with a group of Joker-branded thugs. From behind them comes a cartwheel-ing Harley Quinn, and within seconds you’re prompted to counter her attacks. A successful evade by the player throws Quinn to the ground, and initiates a short conversation between the two in a seamless transition.

Everything we’ve seen of Batman: Arkham City has proven just as fun and exciting as Arkham Asylum was, fulfilling the promises of the deluge of trailers and then some. Dork Shelf will certainly be there on release date Bat-time: October 18, Bat-Channels: Xbox 360, PlayStation 3, and PC.

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Super Street Fighter IV: Arcade Edition Review

July 9, 2011

Super Street Fighter IV: Arcade Edition won’t get new players interested in the fighting game scene any more than the latest map pack will for the Call of Duty franchise. But anyone who’s sunk dozens of hours into the game over the past three years would do well to upgrade for roughly the price of two pints. Continue reading

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Bioshock Infinite E3 Demo

July 9, 2011

Irrational Games’ Bioshock Infinite, the spiritual-but-maybe-not-really sequel to 2007′s Bioshock, won multiple Best of E3 awards last month. Now the entire 15-minute demonstration has been posted to the public, and…well, maybe all those journalists and bloggers were right. Continue reading

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Metro: Last Light Trailer

June 7, 2011

Torontonians might think they have problems with their subway service, but they’ve got nothing on the citizens of Metro 2033, a sleeper hit of a game based on Dmitry Glukhovsky’s novel of the same name. Now, developer 4A Games has released their first trailer of the sequel, dubbed Metro: Last Light. Continue reading

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Batman: Arkham City Catwoman Trailer

June 2, 2011

Rocksteady Studios certainly know how to make an announcement. At a pre-E3 showing of Batman: Arkham City, details emerged about a second playable character. In addition to beating up thugs as Batman, you’ll spend some time as Selina Kyle, a.k.a. Catwoman. Continue reading

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Battlefield 3 Gameplay Trailer

April 17, 2011

Electronic Arts and DICE yesterday released a spectacular 12-minute gameplay trailer for their upcoming Battlefield 3. The military first person shooter (shocking, we know!) is being touted as EA’s answer to Activision’s incredibly popular Call of Duty franchise. Continue reading

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Bulletstorm Review

March 13, 2011

So what is Bulletstorm? Originally hyped up due to the presence of developers Epic and People Can Fly, many folks expected a heinously cheeky, violent slaughterhouse that only a name like Bulletstorm could suggest. But as time went on, evidence started to mount that there was going to be something special about Bulletstorm, once again hard to pin, but unmistakably present. Continue reading

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Elder Scrolls V: Skyrim Trailer Arrives

By Dork Shelf
February 24, 2011

The first trailer featuring in-game footage of the anticipated Elder Scrolls sequel, Skyrim, has arrived. Elder Scrolls V is Bethesda’s long awaited follow-up to the excellent Oblivion, a game that was praised at the time for its state of the art visuals. Skyrim seems to be following in its predecessors footsteps, the fantasy role-playing game’s visuals look second to none. Continue reading

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Interview: Nobuo Uematsu, Arnie Roth & Distant Worlds

February 5, 2011

One November night, fans gathered at the ex-Hummingbird, now Sony Centre, simply to share in the presence of Nobuo Uematsu. Titled Distant Worlds: The Music of Final Fantasy, a full orchestra presented material by the legendary Uematsu, conducted by Grammy winner Arnie Roth. Continue reading

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Fable III Review

January 25, 2011

Since the first Fable game, Peter Molyneux has over projected expectations of his now trademark series. All of it, as you probably know, has come off as a bit obnoxious and delusional, since, with the series bogged down by lazy combat and fart jokes, the fabled Fable has never really stood up to its own concocted legacy. Does Fable III offer a glimpse into Peter’s long-winded fantasies or will you just be absorbing more troll-related toilet humour? Continue reading

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Extensive Elder Scrolls V: Skyrim Info Revealed

January 11, 2011

Bethesda Game Studios, today confirmed the upcoming release of The Elder Scrolls V: Skyrim, the next installment in the award-winning Elder Scrolls series and follow up to the 2006 Game of the Year, The Elder Scrolls IV: Oblivion. Under the direction of Todd Howard, Skyrim will be released on Xbox 360, PS3 and PC worldwide on November 11, 2011. Continue reading

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Best of 2010: Games

By Dork Shelf
December 31, 2010

We here at the Shelf decided that there was no better way to ring in 2011 than by compiling a list (A list at the end of the year?! What a concept!) of our favourite games of 2010. In an industry regularly dominated by triple A titles and billion dollar publishers, this past year proved to be a breakthrough of sorts for indie gaming. This is not to say that there weren’t great blockbuster games this year – there were plenty – or that indie games weren’t a forced to be reckoned with in years past. 2010 merely showed us all that good games are good games, period. Continue reading

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